Okay. So I'm thinking about something earlier, and an idea strikes me. Why, when attacked by biological weapons, do buildings explode? When the Zerg destroy a Terran building, it explodes. Shouldn't it just be torn up? Stay there, garrisonable by the Zerg?
I thought about it, and the buildings killed by the Zerg should remain on the field. They should look far different, obviously, cut up and torn, but should be garrisonable by the Zerg, like a bunker, except for without the advantage. It does have the advantage of making other races much more cautious around dead bases... Also, they should be easily destroyable after the Zerg ruin them.
Each building would, if this were to be implemented, be called "*Building Name* Ruins". These would not be usable, and so could not be used for the same thing as Infested Command Centers. If you have any comments, critiques, etc., respond to this.
Okay. So I'm thinking about something earlier, and an idea strikes me. Why, when attacked by biological weapons, do buildings explode? When the Zerg destroy a Terran building, it explodes. Shouldn't it just be torn up? Stay there, garrisonable by the Zerg?
I thought about it, and the buildings killed by the Zerg should remain on the field. They should look far different, obviously, cut up and torn, but should be garrisonable by the Zerg, like a bunker, except for without the advantage. It does have the advantage of making other races much more cautious around dead bases... Also, they should be easily destroyable after the Zerg ruin them.
Each building would, if this were to be implemented, be called "*Building Name* Ruins". These would not be usable, and so could not be used for the same thing as Infested Command Centers. If you have any comments, critiques, etc., respond to this.
Good point.
What about Zerg traveling in space? Flapping wings don't help...
Exactly. Unless there is a constant stream of flatus going, no, they wouldn't. What else doesn't add up...
StarCraft. The game is a lore nightmare.