X Jewel_Poker_Def.v1.0.scx


Rank 148 out of 16,402 in StarCraft

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  • Cmon Xenoth seriously.....Weres Pearl man!!!

    Anonymous
    24.231.104.xxx
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  • Whats this pearl game it said to try do you have it up to download

    Anonymous
    70.75.22.xxx
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  • Amazing map! made it to level 17:P it would be nice if flying units could fly above the enemy units.

    Private
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  • A lot of thought, time, and effort clearly went into the making of this map, and it is generally very fun. But as has been said before me, the negative combos are just a bad idea. Players shouldn't have to memorize dozens of arbitrary combos and their effects, just to play the game more effectively, and they definitely shouldn't be punished for experimenting, especially if that's the ONLY way to find out how to use those units. All the "enlightenment" from your map description does is make me unsure if I even want to use the combos! Maybe you don't even have to show the positive combos in-game, but removing or listing all the negative combos, and possibly listing some or all of the special hands that give combo units, would greatly improve this map.

    Sergeant
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    Battle.net
    Name:
    NightChime
    Realm:
    US West
  • Yeah the map looks amazing, all units look perfectly balanced. Only thing that urks me is the poker only goes from 7 to ace. After seeing all the possible combination's though, it's worth playing every time! :D

    Sergeant
    avatar
    Battle.net
    Name:
    Lucidess
    Realm:
    US West
  • GREAT MAP!!!!!!
    really challenging i ply it so many times(trying to figure out all of the combos lol so far got 2x down) but from all the times i ply it only beat it 3 times.

    cant wait for the next update for this good luck.

    Registered User
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  • Fun map and great New Terrain. I had a tiny minor issue with the info templars in bottom left. I have to ask a player to move their templar to walk to the other addons.

    Sergeant
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  • YAY!

    Hi Xen! You've finally you posted it! The description is epic =) This has been drastically changed since the last time I've played it. You know, I am not an advocate of defences of any kind, but this one is an exception. I should finally find some time to play this. I am sorry for not appearing on Bnet but that all is because my current project have ultimately consumed me.

    GREAT JOB!

    Major
    avatar
    Battle.net
    Name:
    wormer
    Realm:
    US East
  • I much agree with azala. After playing this map solo 4-5 times I feel like I'm grasping the overall balance.

    I must disagree with the two-pairs being 'rigged' so to speak; they cannot attack air and vs. ground they come with the typical limitations of (attacking) templars.. limited range, a slowish firing rate. There is storm available but it costs 190 energy and is not boosted (as seen in Item Defense) so pretty quickly that ability becomes next to useless. Only good for stripping 255 shields from those units.

    In a game where I had mostly templars (and some zerg air, a few hydras and marines), the overlord level took all lives but one. Just couldn't keep the damage up on them.

    The more I play this map the more I like it, despite a few minor issues.

    Captain
    avatar
    Battle.net
    Name:
    Sato
    Realm:
    US East
  • (continued…1000 char limit)

    Minor issues:
    2. cramped info area (where you find out which hand gives which reward)
    3. centering view automatically during poker round causes problems, especially when im still rearranging my defense (and
    it all moves toward the poker area)

    EDIT: The part about the 2-pair being broken might not be entirely accurate, as I've had equivalent or better success with best-possible-hand-seeking strategy. But there is a major bug I uncovered:
    4. When a player leaves the game before losing all of his lives, the game timer breaks and no further levels are playable.

    Major
    avatar
    Battle.net
    Name:
    azala[zc]
    Realm:
    US East
  • It's good, I like it. The gameplay and aesthetics are better than NPD.

    But it's not going to displace NPD on b.net because of the added complexity, most people don't like to think too much when playing these games.

    EDIT: After playing a couple hours I noticed some issues.

    Major issues:
    1. Two-pair hands are more valuable than they should be, because they occur very often, their templars are great vs. ground and air, and the upgrading system you have in place greatly encourages trying to get very similar units. A couple of possible suggestions:
    - "tech-level" style upgrades, where you can buy 1 tech level for whatever amount of cash, and then there is a perpetual trigger that sets Gas to that level (assuming you set upgrades to cost gas). That way, upgrade groups don't influence the hands you try to get.
    - change the units and/or stats to discourages actively trying to get two-pairs.

    Major
    avatar
    Battle.net
    Name:
    azala[zc]
    Realm:
    US East
  • Well, reading the description.. I'm half impressed and half rolling my eyes.

    The terrain is very sexy and a brand new look for the poker defense 'series.' A breath of fresh air to all who play it.

    Nice-sounding ideas are overshadowed by the complexity of certain aspects; you have to play and play and play before you really understand. (The description didn't help me at all, probably because a lot of the english is improper or even broken.)

    Give this map a shot regardless. It's not bad.

    Captain
    avatar
    Battle.net
    Name:
    Sato
    Realm:
    US East

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