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Yeah, the two pairs are fine. The only reason I felt I really had to comment is because you were saying that templars were strong vs "ground and air" which made me wonder just what kinda drugs you were on when you wrote that, azala. hahaha. just kidding.
To Xenoth: It is nice to see you are reading the feedback. This gives me positive thoughts about the future of the map and your mapping projects in the future, if there are any.
However I would like it to be a bit more clear -- to get the units in the Spade area where you mix .. what conditions must be satisfied to earn a unit there? I only get one about 1/5th of the time.
I do agree that the "50 miners on the stacked minerals" concept of New Poker Defense is at best silly and at worst a game-breaking mechanic. What you've done here is different and I like that.
The upgrade system seems OK. Growing costs make you decide "is this next upgrade really worth it? Even though I have five mutalisks, the next upgrade costs 300. I could upgrade my four marines, and then also upgrade my three hydralisks for the same cost (150 each.)" The tech system azala spoke of does work and I've seen it in his maps among others, but I think it would strip an important strategy aspect from the map.
Also, don't worry about your English. It's fine but I did have some trouble understanding what you meant in the map description, until I played it and re-read it.
Keep up the work on this map. When my latency issues are fixed I will spread it around USEast.
As a last note, you may want to consider protecting/locking this map so nobody can modify it. Or else you may end up with rigged versions on Bnet, and everyone can open the map and see how all the triggers work.. all the secret combos.. etc.
Yeah, the two pairs are fine. The only reason I felt I really had to comment is because you were saying that templars were strong vs "ground and air" which made me wonder just what kinda drugs you were on when you wrote that, azala. hahaha. just kidding.
To Xenoth: It is nice to see you are reading the feedback. This gives me positive thoughts about the future of the map and your mapping projects in the future, if there are any.
However I would like it to be a bit more clear -- to get the units in the Spade area where you mix .. what conditions must be satisfied to earn a unit there? I only get one about 1/5th of the time.
I do agree that the "50 miners on the stacked minerals" concept of New Poker Defense is at best silly and at worst a game-breaking mechanic. What you've done here is different and I like that.
The upgrade system seems OK. Growing costs make you decide "is this next upgrade really worth it? Even though I have five mutalisks, the next upgrade costs 300. I could upgrade my four marines, and then also upgrade my three hydralisks for the same cost (150 each.)" The tech system azala spoke of does work and I've seen it in his maps among others, but I think it would strip an important strategy aspect from the map.
Also, don't worry about your English. It's fine but I did have some trouble understanding what you meant in the map description, until I played it and re-read it.
Keep up the work on this map. When my latency issues are fixed I will spread it around USEast.
As a last note, you may want to consider protecting/locking this map so nobody can modify it. Or else you may end up with rigged versions on Bnet, and everyone can open the map and see how all the triggers work.. all the secret combos.. etc.