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More things I noticed but should have mentioned earlier: 1. Agree with Sato - would appreciate a list of which hands give which Spade area units, and also what each combo of specials does. 2. The Doubler combo algorithm is pretty bad - instead of subtracting 1 mineral at a time and giving 1 gas, the way it's usually done is a "binary countoff", like one trigger for "subtract/add 64", then 32, 16, 8...etc. and if you start with a high enough power of 2, you can do the entire doubler in one trigger cycle. You can also be lazy and do 1000, 100, 10, 1, copying each one 9 times. Anyway either system is much better than what you have now.
More things I noticed but should have mentioned earlier:
1. Agree with Sato - would appreciate a list of which hands give which Spade area units, and also what each combo of specials does.
2. The Doubler combo algorithm is pretty bad - instead of subtracting 1 mineral at a time and giving 1 gas, the way it's usually done is a "binary countoff", like one trigger for "subtract/add 64", then 32, 16, 8...etc. and if you start with a high enough power of 2, you can do the entire doubler in one trigger cycle. You can also be lazy and do 1000, 100, 10, 1, copying each one 9 times. Anyway either system is much better than what you have now.