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Xenoth_rus - Timer Stuck on leaver issue, confirmed, seeking the way to clear up player units on leave. Need trigger advice, guys.
Turns out to be a really easy fix. Just preserve-trig remove all spider mines for p12 ("Neutral", I don't remember if "Neutral Players" also covers this). Because when a player leaves, his spider mine marker goes to p12, throwing off the game state triggers.
I added that one trigger and played a few games to test it, so I'm pretty sure that's it.
Turns out to be a really easy fix. Just preserve-trig remove all spider mines for p12 ("Neutral", I don't remember if "Neutral Players" also covers this). Because when a player leaves, his spider mine marker goes to p12, throwing off the game state triggers.
I added that one trigger and played a few games to test it, so I'm pretty sure that's it.