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After the experience of playing so many games on the same map(hunters) with the same old tactics(massing) I made this map to expand the strategic dimension of the game. Its primary feature is the two ways into each player's base - one through the middle with small sized units and one from the outside and around. "it throws you off", said one expert mapmaker of the mid-section and most players would agree. The other two unusual features are the depleted gas fields at players' mains and the large expo at 12 o'clock. Both require strategy to overcome. It is perfectly balanced map with enough variety and uniqueness to keep the gameplay more dynamic and energized than that of The Hunters, Lost Temple, or Python ever was.