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Considering automated UMS and Melee detection I join an opinion stated by azala in the http://www.nibbits.com/sc/forums/6/view/71/ thread: >>You shouldn't need to make an automated system to determine whether a map is UMS or not. Map tags are better, because: >> >>1) They have the advantage of generalizing to cover many more categories as well as overlapping categories >> >>and >> >>2) They have worked well in other map databases.
Once more, the labeling system should be the main tool for grouping maps in categories and everyone should be able to take part in this process. One man is not able to group the huge amount of maps but we can do it together!
"I bet at this stage we could code a better Starcraft engine from scratch ourselves. :P" - Tuxlar
Considering automated UMS and Melee detection I join an opinion stated by azala in the http://www.nibbits.com/sc/forums/6/view/71/ thread:
>>You shouldn't need to make an automated system to determine whether a map is UMS or not. Map tags are better, because:
>>
>>1) They have the advantage of generalizing to cover many more categories as well as overlapping categories
>>
>>and
>>
>>2) They have worked well in other map databases.
Once more, the labeling system should be the main tool for grouping maps in categories and everyone should be able to take part in this process. One man is not able to group the huge amount of maps but we can do it together!