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  • In most TD maps I've played, it *would* be hard to code that. In the ones I've played, it's usually 2 players set at the very top, 2 set at the very bottom (each getting spawns coming from the right and the left), and one person each just to the left and right of the very end. A person editing the map, trying to remove the need for a full house, would be presented with a slew of unanswerable questions. If one of the players at the top is gone, should the triggers remove the spawns from the right or the left? And how could the player know what side they'd be coming from? If there are only players at the top and bottom, would it then spawn nothing? Should one of the spawns be removed if one of the final players leaves? Should it lower unit HP, spawn less units, or grant compensation cash?

    I agree wholeheartedly with the movement against requiring a full house; that need just empowers rage quitters, not to mention just being a bad game design for a whole host of other reasons. But the TD maps out there are simply not laid out well for changes like that. If I were to want a TD map that doesn't require a full house, I'd probably just start from scratch. And I've already got my hands full with maps I like more than TD ;P

    Sergeant
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    Battle.net
    Name:
    NightChime
    Realm:
    US West

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