This is not a "this map sucks" thread! If you hate everything about a map, don't mention it here! Thank you.
What maps do you think need more work? And be specific. Do you and/or other players like the map as a whole? What does the map do really well? How does it fall short of greatness? Are the units' stats balanced? etc.
My nomination:
There's one map I'd nominate if I could remember its name; I'll just describe it. Each player chooses their race before the game starts. They gather resources and build like normal, though I think build times are super-short. They can put units on a teleport pad, which sends them to an East/West hallway, P1 in the far-west spot, to P6 (or something) at the far-east spot. Players' units aren't invincible, so they have to battle the computer's units, which come from the side, each wave stronger than the last, and if they get to the other side, everyone loses.
Now for the flaws. The computer only comes from the West, so P1 has to do most of the defending. Once a wave is wiped out, players barely have any time (about 15 seconds) before the next wave comes. As the waves come, each player's units get wiped out in quick succession and hardly get to build enough units to slow the computer down before there's only one person with units left.
I think the map could potentially be very good if the CPU alternated which side it came from, and if players had a little more time between waves, like maybe 50 game seconds.
This is not a "this map sucks" thread! If you hate everything about a map, don't mention it here! Thank you.
What maps do you think need more work? And be specific. Do you and/or other players like the map as a whole? What does the map do really well? How does it fall short of greatness? Are the units' stats balanced? etc.
My nomination:
There's one map I'd nominate if I could remember its name; I'll just describe it. Each player chooses their race before the game starts. They gather resources and build like normal, though I think build times are super-short. They can put units on a teleport pad, which sends them to an East/West hallway, P1 in the far-west spot, to P6 (or something) at the far-east spot. Players' units aren't invincible, so they have to battle the computer's units, which come from the side, each wave stronger than the last, and if they get to the other side, everyone loses.
Now for the flaws. The computer only comes from the West, so P1 has to do most of the defending. Once a wave is wiped out, players barely have any time (about 15 seconds) before the next wave comes. As the waves come, each player's units get wiped out in quick succession and hardly get to build enough units to slow the computer down before there's only one person with units left.
I think the map could potentially be very good if the CPU alternated which side it came from, and if players had a little more time between waves, like maybe 50 game seconds.