This is something of a cross between Imperialism (the game) and Diplomacy (the map).
There are 5 players. They start out on 2 small islands with minimal resources, 2 militia men, 3 peasants, and ...
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This is something of a cross between Imperialism (the game) and Diplomacy (the map).
There are 5 players. They start out on 2 small islands with minimal resources, 2 militia men, 3 peasants, and a transport, as well as a few buildings.
The overall object is to destroy the cities of the other human players. However, war can't happen in the Old World (the 2 islands) for the first 12 minutes (3 turns), giving people a chance to expand to the New World.
The New World is a large continent with many resources, defended by Natives.
Here's a twist, though - of each 4 minute turn, you can only see the New World for 2 minutes. That means that, if you have some troops over there and the timer hits 0 and starts back up at 4:00, you won't be able to see them again for another 2 minutes. It makes exploration, growth, and combat difficult, even with hotkeys.
A few other