The third map in the series - this map features more defensable starting bases, as well as two long series of bridges used to get through the small sea in the center of the map. Be sure to grab the island expansion - the mineral crystals there have 2000 min apiece.
Like all the duel maps, this map has the following special characteristics:
1) Players in the 'spectator' force will be able to see the entire map at all times, but not participate.
2) The players start with full knowledge of the map (this is to reduce the advantage that players who know the map get, which is unfair in my opinion).
This particular duel map has the following special charactaristics: You can purchase other race's units using the setup in the very center of the map. Units purchased this way are *very* expensive though, but they're very useful in giving your opponent a big surprise.