Review by dokebi 11
Is it a hero arena or rock paper scissor game?
After just 1 game anyone would be done with this very simple map. The game only has 1 dimension to it - hiding out in strategic spots and relying on good timing. No hero upgrades, no money management, no spells, only 4 heroes, and units die in 1~2 hits.
At least in rock paper scissor you have new set of units every round rather than playing the same 4 guys all 20 lives. There is no time to pick another unit after dying, and players are disinclined to look away from the arena for a split second to pick another hero on the upper right corner of the map.
The gameplay gets boring very soon. The author complains about cheap complicated spells in other arena maps, but gameplay for his map is like spamming spells in This is Anime: Fumoffu!
Some good things about this map is that you can pick how long the game will last, under what game mode (lives, kills, etc.), in which of the 4 arenas, and of course with which hero.
A suggestion to improve this map would be to convert it to something similar to Tank Arena where you gain 1+ unit per kill. It will stil be different from maps like zone control, evolves, and golems because the arena is not open or flat and without the ability to mass units the micro element would stay.
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