Win by destroying all enemy cannons. Use ramps and chokepoints to stop enemy advances. Any unit can be countered and contained. You purchase units by upgrading at templar archives. You gain minerals for enemy units deaths(not necessary caused by your units) equal to their purchasing cost.
Change Log
1.04. More macro oriented. Much more units can be afforded at start + nukes for breaking enemy defenses. see version 1.03 for more micro intensive battles. goon range decreased 6to4(normal goon vs ...
1.04. More macro oriented. Much more units can be afforded at start + nukes for breaking enemy defenses. see version 1.03 for more micro intensive battles. goon range decreased 6to4(normal goon vs hero), cost decreased to 30. Mines/reaver now counter goons better.Less goon chokepoints work now. Added nukes: 200m each. added about 20 depots(also spots center exit) Terrain:Direct north route red-blue.More varied base terrain. Removed superfluous doodads. Cannon HP reduced 1000 to 500(1 nuke/4 scarabs). Initial minerals 1000 to 6000m(more units to buy at start)