About
1v1 map
Remade the whole map..
-Ground based map, hopefully it is good for everyones' taste, if not... well I'll try to improve it in a way that everyone likes it.
-I would that you do share your ...
1v1 map
Remade the whole map..
-Ground based map, hopefully it is good for everyones' taste, if not... well I'll try to improve it in a way that everyone likes it.
-I would that you do share your opinions on the map... been working a little some time on it... and as I promised I remade it from the old version.-
- " Double Nat " with double entrance... although the nats' aren't quite comfortable to stay in with them.
Merry Christmas, and Happy New Year to Everyone!!!.
New version up.
New Modifications done (8/01/2018):
-Naturals Entrances fixed.
-Middle Wide open for better mobility.
-expansions entrance re arranged so they are in center.
of each expansion.
-Height difference taken into account.
-Pathing of units taken into account.
-Middle ramps entrances wide and shorter.
New Modifications done (11/01/2018):
-Mineral re-arrangement in third expansion
making the wall in closer to the central building
-Expansions in center re-arrangement making a
"second" third entrance so there's a "kinda" backdoor
for entrance or exit to middle.
-Made only one "BIG AS IN REALLY BIG!" middle ramp for
middle fight.. still thinking if maybe I should add
some resources there... or just leave it wide open.
-Re-arranged mains minerals so the main base doesn't look
too cramped... although mains are still somehow little.
HOPEFULLY now it is the final version.
New Modifications done (21/01/2018):
-Taken into account pathing of units.
-Remade High ground to ice ramp in 4 0'clock expansion.
-Remade expansions at 3 // 9 o'clock.
-Remade Middle, making it less straight and more Shuriken like.
Modifications done (01/02/2018):
-Open middle.
-added 2 more expansions.
-Reposition of minerals in mains and nats,
same with gas, considering mining rates.
-Repostion of Resources in expansions.
Modifications done (06/02/20018):
-V 0.16
-Reorganized mineral lines taking into account
pathing of workers, hopefully optimizing mineral
gathering rate in each base.
-Reorganized geysers, hopefully optimizing
gas gathering rate in each base.
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Related
Meta
- Map Style:
- Custom (UMS)
- Categories:
- Sports
- Author:
- RickV 5
- Filename:
- (2)Natural Rules II(n).scx
- Latest Version:
- Natural Rules II
- Type:
- StarCraft Map
- Size:
- 95.9 KB
- Tags:
- competitive, fun, multiplayer
- Players:
- 2
- Tileset:
- Ice
- Dimensions:
- 128x128
- Favorites:
- 0
- Downloads (Total):
- 0
- Downloads (Daily):
- n/a
- Submitted By:
- RickV 5
- Discovered On:
- Feb. 7, 2018
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Natural Rules II
(2)Natural Rules II(n).scx (95.9 KB)
- Released:
- Feb. 7, 2018
- Downloads:
- 132
- Direct Link:
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