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You are submitting this map as an old version of ZombOutbrk BPre9.scx. (Submit as a New Version | Remove Map Association)

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Preview
Still in a Preview stage, build 29b (Advanced Preview 9) with three global missions, five special missions, and eight locations. Final version will contain three global missions, 10-14 special missions, and sixteen locations.

An expansive, free roaming, never-the-same-twice assault on the Zombie hordes.

All missions and their locations are rolled randomly. The zombie infestation builds steadily, and must be culled to press onward.

A percentage of points is shared with teammates and converted to minerals. Missions award points based on difficulty and method used.

A computer force assists with missions, sometimes being fully capable of completing them alone, but only your own capabilities have the

range to take it all the way. The computer player also generates some resources for the players and holds a safe area around the hospital.

Currently implemented:
-Three 'global' mission types (Attack, Escort, Garrison).
-Eight initial mission locations.
-Five special missions.
-Three unit classes with full upgrades available, including Damage/Defense, Techs, and additional health (Combat Armor).
-Purchasing system for Medics (Medkits), Combat Armor, and Extra Respawns (Gas).
-High-end protoss units, with upgrades, available, including a special surprise dubbed the 'Archon Bomb'. Access to a remote location is

required for a certain upgrade and unit.
-Reward sharing.
-Minimap ping guidance.
-Verbose mission description at the beginning of each (Type, Location, Current Infestation Level).
-Hidden mechanization upgrades, requiring an SCV granted from certain missions.

Build 28:
-Fixed spawn error spam, a few other changes.

Build 29:
-Missions now progress by quadrant, keeping consecutive missions near each-other.
-Fixed Air Armor availability.
-Fixed double hospital attacks
-Added new bridge for pathing issues.
-Adjusted ramps to hospital area for more indirect attacks.
-Lowered overall durability of Nanotech Generator
-Spider mines now layable by mechanized unit, no longer removed by Archon Bomb triggers.
-Fixed Siege Mode handling.
-Hospital defense mission no longer calls back certain friendly units to defend.
-Excess SCVs now redistributed to computer ally to facilitate sharing with other players.
-Final preparations for adding second half of mission set.

Build 29b:
-Fixed mission quadrant advancement trigger.

Coming in full version:
- Eight more 'deep' locations activated with progression through the game.
- Addional unique special missions enabled at final locations.

Terrain by iS_fErReT
Gameplay by Ranzear
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