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You are submitting this map as an old version of (7)CivilizationWorld 7.9.9D.scx. (Submit as a New Version | Remove Map Association)

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Civilization World 7.9.9D
07/23/09
-Updated Briefing, Map Properties and other places to indicate the correct version.
-Fixed the Top Right typo in briefing about the tutorial changing it to say Top Left instead.
-Removed a computer Supply Ship (Hero Overlord) in the Amazon that I had missed removing previously.
-Disabled Overlord production for the computer to avoid those huge masses of overlords it liked to build last version.

07/24/09
-Enlarged and greatly de-uglified the bridge over the Mississippi in North America so that ultralisks (knights) are no longer unable to cross it.
-Added in a trigger to kill warships that attempt to run past the No fly Zone markers to attack Overlords before players can use them and when they are stored at the bottom of the map.

07/28/09
-Critters now continue to spawn during the Imperial Age and only stop spawning during the Industrial Age. Previously critters began to stop spawning during the Imperial Age.
-Added in Observer Mode Function for Player 1 and adjusted defeat triggers accordingly with Switch 92 being activated to prevent defeat for players that choose observer mode. Mode is chosen by lifting your Science Facility at the top of the map and not picking a Civilization.

08/04/09
-Kill all cities (Supply Depots) trigger delayed from 8 seconds to 12 seconds to hopefully remove the chance that extreme lag makes beacons not build-overable.
-Computer Calvary can no longer lay mines.
-Moved the Neutral units given to player 7 triggers from All Players to under Player 7, hopefully this will help reduce that Player 6 crash sometimes when brown leaves.
-Consolidated multiple triggers involving neutral units being given to Player 7 into one hopefully more stable trigger.
-Players who leave will now have their tribute units removed.
-Tribute units are now delayed until 20 seconds remain on the countdown timer.
-Tassadar (Templar) renamed to Lag Banner and given 10 seconds into the game. If 3 players move their Lag Banners on to a beacon then that player will be banned. This offers an easy way to quickly remove laggers at the start of a game and helps discourage the activation of hacks to remove laggers. The Lag banner only works during the first 4 minutes and 40 seconds of the game timer to prevent late game abuse (lag banning people who are owning everyone).

08/05/09
-Added in Observer Mode Function for Player 2 and adjusted defeat triggers accordingly with Switch 93 being activated to prevent defeat for players that choose observer mode. Mode is chosen by lifting your Science Facility at the top of the map and not picking a Civilization.
-Added in Observer Mode Function for Player 3 and adjusted defeat triggers accordingly with Switch 94 being activated to prevent defeat for players that choose observer mode. Mode is chosen by lifting your Science Facility at the top of the map and not picking a Civilization.
-Added in Observer Mode Function for Player 4 and adjusted defeat triggers accordingly with Switch 95 being activated to prevent defeat for players that choose observer mode. Mode is chosen by lifting your Science Facility at the top of the map and not picking a Civilization.
-Added in Observer Mode Function for Player 5 and adjusted defeat triggers accordingly with Switch 96 being activated to prevent defeat for players that choose observer mode. Mode is chosen by lifting your Science Facility at the top of the map and not picking a Civilization.
-Added in Observer Mode Function for Player 6 and adjusted defeat triggers accordingly with Switch 97 being activated to prevent defeat for players that choose observer mode. Mode is chosen by lifting your Science Facility at the top of the map and not picking a Civilization.
-Added in Observer Mode Function for Player 8 and adjusted defeat triggers accordingly with Switch 98 being activated to prevent defeat for players that choose observer mode. Mode is chosen by lifting your Science Facility at the top of the map and not picking a Civilization.
-Added in the Lag Banner function triggers, a player can now be banned during the first 4:40 of the countdown timer if 3 other players more their Lag Banner templar onto that player's tribute beacon.

08/06/09
-Fixed some un-buildable terrain in Southern Asia east of Babylon.
-Removed some random Civilization switch triggers so that each Civilization has a completely equal shot at being picked on random, previously four civilization had 2 in 16 odds (Americans, English, Aztecs, and Australians) and while the rest had 1 in 16 odds. With 4x hypers this shouldn't slow down random noticeably at all unless maybe your the last person to random (then only 5 of the 16 possibilities would work). Combination's are setup to give 4 per game second though so it should still be fine.
-Reduced Democracy Income in Industrial Age from +18 to +16, and reduced Republic Income in Industrial Age from +16 to +14.
-Sports Stadiums (Citadels of Adun) now reduce Corruption in addition to Unrest.
-Galleons (The Slow Variety) and now allowed during the Medieval Age, previously they could not be used until the Imperial Age. This makes islanders not as "safe" for as long and gives continentals more options for seizing trade routes early.
-Statute of Liberty Wonder cost raised from 3,000 to 3,500.

08/07/09
-Finished up changes to triggers for Galleons (Overlords) now being allowed at the start of the Medieval Age.
-Updated messages on Age Info to indicate that Galleons are now allowed during the Medieval Age.
-Galleon speed upgrade is now a gas only cost during the Imperial Age--previously it cost 550 Minerals.
-Added in a Game Turn Indicator to Mission Objectives, in addition to Forum URL (minus http//www stuff it finally let me put it in there :P) currently the game counts up to Turn 30 with a special message for any over-achieves that last that many turns :P.
-Moved Trade Pacific Closer to the Central American Coast, updated game start Fog of war, etc.
-Moved Trade India (South of Africa) Closer to the South Africa, updated game start Fog of war, etc.
-Moved Trade Malaysia (S.E. Asia) North so that it is East of China, updated game start Fog of war, etc.
-Re-shaped North Korea so that the Trade Route formerly in Malaysia fit properly into it's new location.
-Updated the map connectors on the side to account for the new locations of Trade Malaysia and XEA2 so that people are not moved to the wrong part of the map when crossing.
-Added audio from Civilization II for when your government has a revolt brought about by it's government building being destroyed or any other kind of revolt.
-Added audio from Civilization II for when you pick a new government.
-Added audio from Civilization II for when you get a Wonder.
-Replaced Hydra (Archer) on Madagascar with a Zergling (Warrior).
-Fixed a problem where Observers still got a Stone Age DT and could advance/get Wonders.
-Medium Tank Armor increased from 17 to 21.
-Mobile Machine Gun (Turns into Mobile AA Gun Later) gas cost increased from 0 to 10.


Enjoy :-)!
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