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You are submitting this map as an old version of Generals Frontlines V0.8b.scx. (Submit as a New Version | Remove Map Association)

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Preview
Features:
-3 on 3 multiplayer map
-Morale system- The lower your morale is, the lower health your troops spawn with.
(However, unlike the Strategic Warfare maps, you do not win by depleting your opponent's morale.)
-Buyable units using a mind control purchasing system

Objectives:
-The Federation (Green) has to capture all cities, while the Confederation (Yellow) has to capture the Federation capital.

Doctrines
Generals:Frontline features 5 different war doctrines that affect your spawns and style of play. They are:

[Attrition]
Attrition focuses on lowering enemy morale and surviving with high endurance units.
-Specializes in spies. Bringing spies to opponent cities will start a rebellion there. Rebellions generate rebels to fight against the enemy and in doing so, it lower's the opponent's morale.
-Buying spies are also cheaper.

[Blitzkreig]
The Doctrine Blitzkreig focuses on lightning swift attacks. That is, spawns consist of fast high damage units.
-Buying HalfTracks are cheaper.
-Has the ability to buy a Nuke. Very useful when both teams are entrenched.
-Excellent doctrine for flanking.

[Human Wave]
Human Wave uses superior infantry numbers to overwhelm the enemy.
-Specializes in infantry. Infantry weapons are upgradable.
-Infantry units also cost less.

[Siege]
The Doctrine Siege focuses on indirect fire from afar.
-Artilleries are cheaper and are upgradable.
-Spawns contain more artillery units.

[Turtling]
When using the Turtling Doctrine, the best offense is a good defense.
-Specializes in high armored units that can absorb blows.
-Easily maintains high morale. (Morale boost is cheaper).
-Controlling entire continents will generate more income and morale while using this doctrine.

Current Version: v0.8b
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