About
Dating back as early as 2004, this map was my take on Team Micro Arena, another series of maps popular at the time. Whereas Team Micro Arena had players choose from preselected blocks of units, ...
Dating back as early as 2004, this map was my take on Team Micro Arena, another series of maps popular at the time. Whereas Team Micro Arena had players choose from preselected blocks of units, Überena simply gave each player predetermined amounts of minerals and let players build whatever units they wanted. So two teams of up to four players battle it out to destroy the other team's headquarters (Overmind), earning mineral upgrades and heroes, which buy powerful units or effects, along the way.
This map has undergone a very thorough and extensive major update, so those feeling nostalgic or looking to get back into SC:BW UMS would be well worth playing or revisiting this classic map.
Release thread, version information: http://www.staredit.net/topic/1546/
Alternate download: http://www.staredit.net/?file=112
Change Log
[b]**** Version 033 -- June 17, 2013[/b]
- Eggs are now moved to the pre-spawn area while still under construction, so unloading before Scourge finish building will not waste a turn.
- Adjusted ...
**** Version 033 -- June 17, 2013
- Eggs are now moved to the pre-spawn area while still under construction, so unloading before Scourge finish building will not waste a turn.
- Adjusted terrain near Overminds so Tanks cannot hit them from the south or north over the walls.
- Adjusted deploy locations to have deployment be slightly more outward. (1 tile)
- Usual minor changes to strings.
- Fixed build cancel for the right team.
- Removed SCV and Command Center to eliminate instant repair cheese. Engineering Bays removed as Turrets can no longer be built.
- Increased Feedback cost from 15 to 25.
- Increased Maelstrom cost from 25 to 45.
- Increased Lockdown cost from 40 to 45.
- Increased Stasis Field cost from 140 to 175.
- Carriers and Reavers are now set to full hangars in the pre-spawn area.
- TinyMap2 was setting Consume's energy cost to 0, it has been restored to the proper 20 energy as per Version 031.
- Adjusted the mineral tiers in Modern mode to make progression faster. The mineral tier minimums are now given in the mission objectives. Heroes are given at 10k total points, 30k after that, then every 50k after that. Fixed how the 50k total point hero award only subtracted 20k.
- Fixed initial unit placement by Bunkers that would cause some players to start off with a build cancel message if a sufficient number of players were in the game. (Also fixed by the next item.)
- Players can no longer deploy or cancel before a game mode is selected.
- Added a safety, deploying without building units is considered a canceled build. No points will be deducted in Modern mode.
- Broodlings added into the suicide triggers. They suicide for free.
**** Version 032 -- June 08, 2013
General:
- Added Modern and Classic modes. Selection defaults to Classic in 30 seconds.
- Redid the arena terrain, left/right instead of top/bottom now.
- Mineral upgrade and hero information is shown in the mission objectives now.
- Overhauled respawn and suicide mechanics. A player's respawn time is now visible and indicated by Vespene Gas.
- New suicide mechanics. Suicide penalty is half the unit's modified killscore and a proportional penalty to spawn time.
- The following units suicide with no penalty: Dropship, Shuttle, Overlord, Observer, Medic, Heroes (Infested Kerrigan, Artanis, Jim Raynor (Marine))
- Changed player color for Brown to Tan for improved visibility.
- Moved Yggdrasill Overlords so deployment is actually near unit storage now.
- Spam-clicking the Yggdrasill Overlords out of the box will kill and replace them instead of just killing them.
- Removed Zergling attack speed.
- Removed superfluous locations that I couldn't remember the purpose of.
- Various trigger efficency improvements.
- Many string changes and polishing.
- Fixed potential exploit where Cocoons/Lurker Eggs could pass between spawns.
- Added victory triggers for when the other team leaves the game.
- Removed Citadels of Adun for players, as they were not necessary.
- Removed Geysers. Let's be honest, stack attack was a joke move.
- Removed Drones and creep from the terrain. This made Zerg Evolution Chambers superfluous, and they were also removed.
- Added Map Revealers to the spawn storage area.
- Disabled Infestation ability on Queens.
- Victory triggers now activate when the last player on the opposing team leaves the game.
Heroes:
- Removed Nuke, replaced with 3x Respawn Rate (Team, 120s).
- Mineral bonus now goes to a maximum +7000 instead of +5000.
- Added text message when using mineral bonus, includes warning not to cancel a build.
- Added text message and minimap ping for Infested Kerrigan purchase.
- Added text message and minimap ping for Übartanis / Raynor purchase.
- Added text message and minimap ping when buying second Comsat. Also added warning and DT move when trying to buy it multiple times.
- Minimind HP changed from 3600 to 5000.
- Improved handling of Minimind placement and Overmind replacement when the Minimind is destroyed.
- Fixed bug for buying Minimind with second team when it already had one.
- Added text message and minmap ping for both teams when either team buys Minimind.
- Fixed bug where second team could activate defense guns while they were already active (thereby losing time) or prevent first team from using them.
- Added text message and minimap ping when Defense Guns are activated, only for the team using them. Another text message notifies the team when the time runs out.
- Removed 3x Invincible IT hero, replaced with Team Heal once per second for eight seconds, 100% energy refill once.
Meta
- Map Style:
- Custom (UMS)
- Categories:
- Arena Strategy
- Author:
- Mini Moose 2707 2
- Filename:
- Uberena_033.scx
- Project Page:
- Überena
- Type:
- StarCraft Map
- Size:
- 31.6 KB
- Overall Rating:
-
5 / 5 (1 votes, ranked #1,090) - Tags:
- arena, micro, multiplayer, team, teamwork, uberena, ums, überena
- Players:
- 8
- Teams:
- 2
- Tileset:
- Jungle
- Dimensions:
- 128x128
- Favorites:
- 1
- Downloads (Total):
- 42
- Downloads (Daily):
- n/a
- Submitted By:
- Mini Moose 2707 2
- Discovered On:
- June 18, 2013
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- Opinion:
1 vote considered -
- Neutral
Neutral
- Terrain:
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- Units:
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- Sound:
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- Replay Value:
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