War-Spawn Scenario I Bad Experiment 1.4 Co-Op
About
War-Spawn Scenario Part 1 "Bad Experiment"
A 2 Player Open World Scenario with a slow progression (2h+ scenario). It is advisable to save at some points due to extreme difficulty. Your units die ...
War-Spawn Scenario Part 1 "Bad Experiment"
A 2 Player Open World Scenario with a slow progression (2h+ scenario). It is advisable to save at some points due to extreme difficulty. Your units die easily, so you need more Elite Units to progress easier or to defend your base better. To get more V.I.P.s send a unit to the RED Boss beacon to spawn waves of enemies.
Mission:
1. Protect the Power Generator
2. Upgrade your gear
3. Explore the lands of the Enemy
4. Find your allies
Tips:
1. Flying units can be used only in the base for protection, at least for the start.
2. Upgrade gives a huge bonus and helps the progress
3. The Rebel Admiral, your hero, respawns on death
4. Limitation: 20 Bunkers / 5 Command Centers
5. Elite Units can be purchased by bringing a V.I.P. (Terran Civilian) at an Elite Unit beacon. They have increased HP and cost no Population Limit
6. The front line should be occupied in order to have a better vision of the defense line
7. Tanks have huge output as well as high resistance, but cost a lot
8. The Battlecruisers are a "Mothership" type of unit, that is good for protecting the Tanks, but don't get too much carried away...
9. Try to protect your expensive units and build at least 1 Valkyrie
10.Progressing through the map unlocks new units, upgrades, resources and V.I.P. units
11. There is a Bonus system that starts from 500 Kills
12. There is a Anti-Bonus system that spawns a Boss, when the Enemy generates 500 kills
13. Since 1.4 a Grinding (Red BOSS) Beacons can be used to spawn waves of enemies in return of resources and some more advanced one rewards with V.I.P. units.
Report any bugs to me with a screenshot and any suggestions for an update are welcome! As well as I'd appreciate a feedback of the experience that you had!
Change Log
1.4
-Increased HP of Wrath and Scout from 800 to 1500
-Bonus up to 7000 kills
-Increased HP of Bunkers from 2500 to 3500
-Increased HP of Goliaths (Support Marrine) up to 600
-Increased Price ...
1.4
-Increased HP of Wrath and Scout from 800 to 1500
-Bonus up to 7000 kills
-Increased HP of Bunkers from 2500 to 3500
-Increased HP of Goliaths (Support Marrine) up to 600
-Increased Price of Goliath (Support Marine) to 1000 min. and 500 gas
-Added GRINDING MODE where RED BOSS beacons can be used to spawn waves of enemies
in return of resources and the more advanced ones: V.I.P. Units
-Added New Elite unit for purchasing: Hyperion the Protector
-Fenix (both) have increased HP and Shields
-New Locations and better environment
1.3
- Added New Hero: Rebel General (Scout) to protect your base
- Upgrading the Protoss Air Weapons gives the General +100 damage
- Fixed Patrol Locations
- Reduced Time for the Protoss Upgrades
- Bonus system ends at 5000 kills
- Spider Mine DMG increased from 300 to 500
- Increased HP of all Protoss Units
- Increased UPGRADE damage of all units
- Increased HP and Damage of Elite Units (1000 HP for Elite Solder and 1100 Elite Sniper)
- +100 HP to the Tanks
Meta
- Map Style:
- Custom (UMS)
- Categories:
- Assault Defense (Team) Strategy
- Author:
- Zakerozi 3
- Filename:
- War-Spawn Scenario I 1.4 (2Player).scx
- Project Page:
- War-Spawn Scenario I Bad Experiment 3.4 Co-Op Intense Edition
- Type:
- StarCraft Map
- Size:
- 483.2 KB
- Tags:
- bad, co-op, experiment, mission, open world, part1, scenario, spawn, war coop 2player war-spawn
- Players:
- 2
- Teams:
- 1
- Tileset:
- Desert
- Dimensions:
- 256x256
- Favorites:
- 0
- Downloads (Total):
- 43
- Downloads (Daily):
- n/a
- Submitted By:
- Zakerozi 3
- Discovered On:
- Dec. 23, 2017
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War-Spawn Scenario I Bad Experiment 1.4 Co-Op
War-Spawn Scenario I 1.4 (2Player).scx (483.2 KB)
- Released:
- Dec. 23, 2017
- Downloads:
- 43
- Direct Link:
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