The map features a very macro-oriented game style, revolving off of teamplay and coordination, decision-making, and making efficient use of the correct unit ...
The map features a very macro-oriented game style, revolving off of teamplay and coordination, decision-making, and making efficient use of the correct unit compositions. 3 races are featured in the map, along with 2 teams and 5 armies. Macro structure is dependent on the race selected; races are tied to the slots. Game length varies from 20 mins to well over an hour in length; hour-long matches are more or less the median.
Updated by ZurgMaster. Map credits go to [WW]-IronWall- aka RandomlyDying.
Change Log
## 2.57 ## 2018/09/01 * Fixed a serious bug where if any Roman player left, their units would not go to anyone * Temporarily reverted the ability to build archons and tassadars from robotics facilities > * Everything associated with the change has also been reverted (gas cost, new tech buildings on the map, existing buildings that were moved around)