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War-Spawn Campaign Part 1 "The Bad Experiment" CO-OP RPG
STORY:
The Zerg were created to serve as slaves, but something went wrong and they build up their Empire of Misery under the rule of the ...
War-Spawn Campaign Part 1 "The Bad Experiment" CO-OP RPG
STORY:
The Zerg were created to serve as slaves, but something went wrong and they build up their Empire of Misery under the rule of the Queen of Misery and her Protoss and Terran allies.
As a mutant queen she seeks to assimilate her slavers and build a new Empire under her rule. You are the last hope of the Terran and Protoss folk to stop this MADNESS and take down the Queen!
Mission:
0. SAVE CONSTANTLY
1. Protect the Power Generator
2. Upgrade your gear
3. Explore the lands of the Enemy
4. Find your allies
5. Kill the Queen
A 2 Player Open World Scenario with a very slow progression (5h+). It is advisable to save at some points due to extreme difficulty. Your units die easily, so you need more Elite Units to progress easier or to defend your base better. To get more V.I.P.s send a unit to the beacons across the map to spawn waves of enemies. Those beacons are situated between small building complexes.
Inspired by Age of Empires, Heroes, WH40k DOW D.C., Warcraft III and of course STARCRAFT.
Tips:
1. Flying units can be used only in the base for protection, at least for the start.
2. Upgrade gives a huge bonus and helps the progress
3. Heroes respawns on death
4. Limitation: 20 Bunkers / 5 Command Centers / 4 Photon Cannons
5. Elite Units can be purchased by bringing a V.I.P. (Terran Civilian) at an Elite Unit beacon. They have increased HP and cost no Population Limit
6. The front line should be occupied in order to have a better vision of the defense line
7. Tanks have huge output as well as high resistance, but cost a lot
8. The Battlecruisers are a "Mothership" type of unit, that is good for protecting the Tanks, but don't get too much carried away...
9. Try to protect your expensive units and build at least 1 Valkyrie
10.Progressing through the map unlocks new units, upgrades, resources and V.I.P. units
11. There is a Bonus system that starts from 500 Kills
12. There is a Anti-Bonus system that spawns a Boss, when the Enemy generates 500 kills
13. Since 1.4 the Grinding Blue Beacons can be used to spawn waves of enemies in return of resources and some more advanced one rewards with V.I.P. units.
!NEW!14. Units can be repaired/healed on the beacon in front of the Starport
!NEW!15. The death of your units (marines(12), ghosts(12), tanks(4), goliaths(6), zealots(5), dragoons(5),
battlecrusiers(3), Wraith (5), Archon (4)) spawn an elite unit to help in the battle
===TIP=== SPLIT THE TECHNOLOGY BETWEEN THE TWO PLAYERS
Meta
- Map Style:
- Custom (UMS)
- Categories:
- Assault Defense (Team) Role Playing (RPG)
- Author:
- Zakerozi 3
- Filename:
- War-Spawn Campaign I The Bad Experiment 3.8.scx
- Project Page:
- War-Spawn Campaign I - The Bad Experiment
- Type:
- StarCraft Map
- Size:
- 527.9 KB
- Tags:
- bad, co-op, experiment, mission, open world, part1, scenario, spawn, war coop 2player war-spawn
- Players:
- 2
- Teams:
- 1
- Tileset:
- Desert
- Dimensions:
- 256x256
- Favorites:
- 0
- Downloads (Total):
- 324
- Downloads (Daily):
- n/a
- Submitted By:
- Zakerozi 3
- Discovered On:
- Oct. 29, 2020
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War-Spawn Campaign I The Bad Experiment
War-Spawn Campaign I The Bad Experiment 3.8.scx (527.9 KB)
- Released:
- Oct. 29, 2020
- Downloads:
- 324
- Direct Link:
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