Zombie Attack:Devil Rising v6.5
About
Survive a seemingly (not actually) endless horde of Zombies by working together with up to 5 other Players to recruit an army and fight for you.
Every 200 Kills is 2 new Civilians.
Boss Waves ...
Survive a seemingly (not actually) endless horde of Zombies by working together with up to 5 other Players to recruit an army and fight for you.
Every 200 Kills is 2 new Civilians.
Boss Waves usually come after timers, or after objectives have been completed. Dont get too comfortable... You can't AFK while hoping to win!
More updates are slowly on the way, but this is a tested; stable and winnable release. This is to be considered HighKey21's final legacy version for the map, and will not be altered again until V7.
Send bugs/suggestions to HighKey21#9352 on Discord
Change Log
[b]Updates made from the transition between V6 and V6.5:[/b]
- New Regular Weapon (Electrician) has been added to the game.
- Master Chief and Shotgun Secret Weapons have been reworked.
- More ...
Updates made from the transition between V6 and V6.5:
- New Regular Weapon (Electrician) has been added to the game.
- Master Chief and Shotgun Secret Weapons have been reworked.
- More Upgrades have been added. (Terran Vehicles came early)
- New error messages to explain Secret Weapon rework system, as well as the reworks to Hammer & Nails.
- Hammer & Nails buildings have been buffed, and like previously stated; reworked entirely.
- Bunkers have returned to the Hammer & Nails kit.
Updates made from the transition between V5.1 and V6:
- 5 New Enemies have been added to the Game. These Enemies will force you to adapt to new playstyles as they appear, or you will fail.
- Over a dozen New Missions have been added to accommodate the New Enemies. The Game length has henceforth, been increased.
- Balances have been made to all units.
- 1 New Secret Weapon has been added to the Game (previously 6 after I added Master Chief... The New Weapon can only be Unlocked if all other 6 Weapons are currently owned by the Player. It dies if all other 6 Weapons do, and can be thought of as a Main Hero)
- The Magic Schoolbus System has been added to the Game (Safe Unit Spawner)
- Upgrades have been added to the Game (Terran Vehicle Upgrades coming in V7)
- Civilian Donations have been added to the Game.
- In-Lobby Colour Choices have been added to the Game.
- Mission Briefing changed accordingly.
- Additional Aesthetics have been added to the Game and Map.
- Some routes have been further opened up to help alleviate lag caused by overcrowding, and some platforms have been improved to make up for it.
- Better AI tracking thanks to full map awareness for AI, also helping to alleviate lag.
- New Safety measure for AI causes enemies to not get stuck at the bottom of the map...
Meta
- Map Style:
- Custom (UMS)
- Categories:
- Arena Defense (Team) Role Playing (RPG)
- Author:
- HighKey21 2
- Filename:
- Zombie Attack!!!v6.5.scx
- Project Page:
- [NEW] Zombie Attack:Devil Rising v6.5
- Type:
- StarCraft Map
- Size:
- 125.9 KB
- Tags:
- arena, multiplayer, team, zombie
- Players:
- 6
- Teams:
- 1
- Tileset:
- Badlands
- Dimensions:
- 128x128
- Favorites:
- 0
- Downloads (Total):
- 12
- Downloads (Daily):
- n/a
- Submitted By:
- HighKey21 2
- Discovered On:
- May 14, 2021
Share Map
- JavaScript Widget:
-
Zombie Attack:Devil Rising v6.5
Zombie Attack!!!v6.5.scx (125.9 KB)
- Released:
- May 14, 2021
- Downloads:
- 12
- Direct Link:
Rating
There are not yet enough votes to show a realistic score.
Your Rating
If you were logged in you could rate this.
Achievements
No badges or achievements yet.
User Comments
No one has posted a comment for Zombie Attack:Devil Rising v6.5 yet.
Support Nibbits by linking to us: