Changeset for Survival In Mars V3.5 EasyAid

View Survival In Mars V3.5 EasyAid

  Current Proposed
description Optimized for random online team, against droppers, leavers, noobs, mistakes.
Can be done for 3 semi-pros, leaving space for 3 noobs.

Major update:
+oxygen, solar storm warning +sound

Reward for rescue: 10 min GOD MODE + 10000 Ore base rebuild.
(Original version rebuild is impossible so no one waste this time.)

From Korean ver, almost completely translated.

Modifications:
No change to oxygen, storm and enemy
Starting Probe +1
SCV Armour +50
5x HP All buildings Exclude Bunker
Max 10 Upgrades
100sec God Mode+10000 Ore Reward for being rescued. Rescuer +2000 Ore.
Noob Heroes



All rights to original map builder
http://cafe.naver.com/marsofdeath
I just edit on cracked version.
Optimized for random online team, against droppers, leavers, noobs, mistakes.
Can be done for 3 semi-pros, leaving space for 3 noobs.

Major update:
+oxygen, solar storm warning +sound

Reward for rescue: 10 min GOD MODE + 10000 Ore base rebuild.
(Original version rebuild is impossible so no one waste this time.)

From Korean ver, almost completely translated.

[b][code][Modifications][/code][/b]
No change to oxygen, storm and enemy
Starting Probe +1
SCV Armour +50
5x HP All buildings Exclude Bunker
Max 10 Upgrades
100sec God Mode+10000 Ore Reward for being rescued. Rescuer +2000 Ore.
Noob Heroes



All rights to original map builder wp55dl
http://cafe.naver.com/marsofdeath
I just edit on cracked version.




[b][code][Map Features][/code][/b]

[b]1. Oxygen[/b]
[ol]
[*]When oxygen gauge hits 0%, a scientist (SCV) is killed.

[*]Oxygen gauge is located in the upper left corner of the screen.

[*]Oxygen can be maintained between 0 ~ 100%

[*]To increase oxygen, you must attach a Scientist (SCV) to oxygen charger (Comsat).

[*]After the solar wind comes, oxygen is consumed twice as fast.
[/ol]



[b]2. Oxygen pressure[/b]
[ol]
[*] When SCV (Scientist) is at 100% oxygen, the oxygen pressure (gas) rise if still connected to charger.

[*] When oxygen pressure (gas) reaches 10, SCV (Scientist) is killed due to high pressure.

[*] Do not leave scientist (SCV) in oxygenator (Comsat) for too long with oxygen at 100%.
[/ol]



[b]3. Solar wind[/b]
[ol]
[*] The solar wind occurs every 10 minutes from the 50 minute mark (5 times in total).

[*] The solar wind warning message appears a few seconds before the solar wind comes.

[*] When the solar wind comes, you must evacuate the SCV to a bunker. A scientist (SCV) must be hidden in moment the solar wind comes.

[*] The solar wind at 30 minute mark is very powerful, so it breaks down all machines.

[*] In order to prevent the machines from failing, you have to build 6 or more magnetic towers (turrets) in any position.

[*] After 30 minute mark, the solar wind paralyzes the field for 10 seconds.

[*] Whenever the solar wind comes, all unit's physical strength drops (up to 50%, excluding buildings). However, units in bunkers are protected.
[/ol]


[b]4. Enemy Information[/b]
[ol]
[*] Both transparent units and air units appear.

[*] A magical unit also appears.

[*] A miniboss appears. Stop with the right unit combination.
[/ol]


[b]5. Common sense[/b]
[ol]
[*] 1) A pylon must be built to produce the probe.

[*] 2) Each time you earn a certain Kill score, it gives you special compensation.

[*] 3) It is a principle not to block the entrance.

[*] 4) When you build a new clear silo, you can draw a random hero.

[*] 5) You can create a high templer by wiping the nexus.

[*] 6) When the SCV dies, a flag is created in the center. Resurrection is possible with friendly team race.
[/ol]



[b]6. Difficulty[/b]
[ol]
[*] In-game difficulty select - normal / hard / extreme.

[*] If you play with hard or extreme difficulty, the speed of enemy production will be increased.

[*] If you select extreme difficulty, much different game mechanics will apply.
[/ol]


Meta

Date Added:
April 10, 2018
Author:
MichalS211 1

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