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- Colors in Starcraft
Color is often a tricky and difficult aspect of starcraft mapping. Other than for text messages, unit names, and mission objectives after game starts, colors usually do not appear accurately and sometimes depend on certain conditions.
These colors on buildings and men appear in broken mix of bright and dark pixels.
Unit colors in minimap in Badlands/Jungle/Desert/Ice/Twilight (scx)
Cyan --> Black
Pale Yellow (2nd) --> dark red
Pale blue --> blinking shade
Pale green --> light grey
Unit colors in minimap in Space/Installations/Ash (scx)
Cyan --> Black
Pale Yellow (2nd) --> dark red
Pale blue --> Dark blue
Pale green --> light grey
Text colors in game lounge & mission briefing
01 --> Default
02 --> Default
03 --> Green
04 --> Light green
05 --> Dark yellowish grey (for rest of text)
06 --> White
07 --> Red
If you want the mission objectives to show other colors after game starts, you can use 'set mission objectives' trigger to do so.
Here is a list of all the colors available in string editor:
01 - - Default Cyan
02 - - Cyan
03 - - Yellow
04 - - White
05 - - Grey
06 - - Red
07 - - Green
08 - - Red (P1)
09 - - Tab
0A - - Newline
0B - - Invisible
0C - - Remove beyond
0E - - Blue (P2)
0F - - Teal (P3)
10 - - Purple (P4)
11 - - Orange (P5)
12 - - Right Align
13 - - Center Align
14 - - Invisible
15 - - Brown (p6)
16 - - White (p7)
17 - - Yellow (p8)
18 - - Green (p9)
19 - - Brighter Yellow (p10)
1A - - Cyan
1B - - Pinkish (p11)
1C - - Dark Cyan (p12)
Meta
- Author:
- dokebi 11
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- Posted On:
- March 21, 2010
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