Latest: Zombie Outbreak RPG 1.55 Full

Zombie Outbreak RPG
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Project Rank 456 out of 14,450 in StarCraft

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  • Project Contributor In response to Zombie Outbreak RPG

    Read the description. You have to play this map in Multiplayer, in LAN mode for solo or on Battle.net. Trying to play in Single-player causes the cursor to center when the view is moved.

    Lieutenant
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    Battle.net
    Name:
    Raeve
    Realm:
    US West
  • In response to Zombie Outbreak RPG

    i had the same problem, couldnt really play

    Registered User
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  • I Tried to pick me gun but my cursor was being forced to the center of my screen, so i couldn't really play your map

    Anonymous
    161.184.157.xxx
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  • In response to Zombie Outbreak RPG

    a unique feature of this map: you can use it to make shit crazy good defense maps :D

    Captain
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    Battle.net
    Name:
    DMC
    Realm:
    US East
  • In response to Zombie Outbreak RPG

    awesome game!

    Registered User
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  • Amazing game. Hopefully you will update the game and make the starting units stronger or give us more starting minerals.

    Registered User
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  • Project Contributor In response to Zombie Outbreak RPG 1.55 Full

    .scx is an Expansion-only map.

    So apparently you don't have Brood War.

    Lieutenant
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    Battle.net
    Name:
    Raeve
    Realm:
    US West
  • um it doesnt download a sc2map file... i got some .scx file. even after renaming it renders unblayable. plz help? i am so confused with the file..

    Anonymous
    173.178.153.xxx
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  • Project Contributor In response to Zombie Outbreak RPG

    10,000 Downloads!

    To celebrate, despite losing all of my sound work and having to rip the files from an older version, I've uploaded the Full version for 1.55 with complete music. I made one small trigger tweak to change a track combination that had sync issues, but this definitely shouldn't affect gameplay between the lite and full versions (it also results in a little less 'noise' and rapid track changing around the hospital).

    Lieutenant
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    Battle.net
    Name:
    Raeve
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    US West
  • Project Contributor In response to Zombie Outbreak RPG

    There. It is officially and irrevocably done except for getting the full version with the music files thrown in up.

    I know I'm done because I hit the Locations limit, and the map is way too off the deep end to start recycling now.

    So I tweaked and wrenched and played it for hours just to polish up the last little naggances and bugs. Blew through a few versions finding new issues, both gamebreakers and things only I would notice, and fixing them.

    I'm proud to have filled a map with features, many of them unique (at least in combination) to the best of my knowledge. It's been quite a journey putting this together, and I think I taught myself a lot about game design in the process. If there's any version to play at least once, it's 1.55 -- it's fun even to me, whom has played it mindlessly since the beginning. I know the author is always the worst critic but I know how much has changed and how much grief I've scrubbed from this project.

    Across all versions this project has over 9000 downloads. Just ~520 more and I'll hit a glorious 10k. Maybe I'll start mapping for SC2, maybe I'll start coding my own games. Who knows. Look for my name and you'll know it's the same.

    Lieutenant
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    Battle.net
    Name:
    Raeve
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  • As I thought. Some cool ideas that fall short because of the limitations of UMS in SCBW. Now it's just kinda "ehh." :[

    Captain
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    Battle.net
    Name:
    Sato
    Realm:
    US East
  • It's probably cooler in theory than it is in practice. :/ check it out w/Dr.SteveBrule.

    Captain
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    Battle.net
    Name:
    Sato
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    US East
  • Project Contributor In response to Zombie Outbreak RPG

    It's a multiplayer single-unit adventure with resource and enemy scaling based on the number of players, RPG elements, hireables, a relatively intelligent computer ally, randomly generated missions, a rather variable but smooth difficulty curve, and a contextual dynamic music system.

    Or in fewer words, it's a mishmash of every awesome idea I ever had to put in a Starcraft map.

    Lieutenant
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    Battle.net
    Name:
    Raeve
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    US West
  • In response to Zombie Outbreak RPG

    what kinda game is it?

    Registered User
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  • Project Contributor In response to Zombie Outbreak RPG

    Forgot to mention, because I thought I had already released with it, but 1.52 contains completely new music created by myself. There are some minor sync issues with one track, so I may give it one more tweak in the future, but for now it is completely playable with the new and very impressive soundtrack. I have a preview mp3 I can post elsewhere and I'll post a link to it here, as it is a fine enhancement to the mood of the gameplay especially in the deeper sections.

    Lieutenant
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    Battle.net
    Name:
    Raeve
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    US West
  • Project Contributor In response to Zombie Outbreak RPG

    It's been a few months and the last few versions (lag fix and non-compressed) were so nearly lost to a dead motherboard. I shopped hard for a replacement that would read my RAID array so I could recover so much creative work including this map.

    1.52, barring some game-breaking glitch (most others I just consider 'flavorful'), should be the final version. The lag should be fixed, the guns should be blazing, and the odds should be slim. Lite and Full versions available, as ever with Lite recommended for B-net due to lag mucking the music. Enjoy.

    Lieutenant
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    Battle.net
    Name:
    Raeve
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    US West
  • In response to Zombie Outbreak RPG

    Hey, Ranzear. Looks like the map is pretty solid.

    I appreciate all your hard work. The map looks pretty intense, and although I havent played it since the last time I showed you the original map, I've been moving on to bigger things (The Army, for example), but again, I appreciate what you did to my map which I thought was dead, and completely transform it into a godly machine, lol.

    Anonymous
    99.155.52.xxx
    avatar
  • Project Contributor In response to Zombie Outbreak RPG

    I know about the lag issue and its actually because of building handling. Its from 'giving' units between players at too fast a rate (in this case, about 24 times per second XD).

    I made the upgrade buildings blink to brown every cycle to prevent upgrading without a unit actually at the pad (if you own an SCV or CC its so you can build things that have requirements).

    I've sought alternatives such as disabled unit sprits (which apparently SCMDraft can't do) and I'm likely just going to dial back the blink rate since the difference between 0 and 1 on upgrade build time is great enough to still prevent upgrading even by relinquishing the buildings just once per second.

    The new music is done too, and I'm just waiting for a version of TinyMap2 that doesn't break my player 1 fog data.

    Lieutenant
    avatar
    Battle.net
    Name:
    Raeve
    Realm:
    US West
  • In response to Zombie Outbreak RPG

    Overall I like the polish on this map. I started playing with "version 1.0" on battlenet and found the 1.50 Lite version 06/2010.

    150L has "unit lag" (too many units for old machines). Is there a way to release a 1.5L-OC (Old Computer) version that has significantly less number of units to prevent old computers from lagging? The units may be scaled up in strength to compensate for fewer units.

    Also possible: tips on how to do this with an editor if the authors don't want to do it.

    Anonymous
    127.0.0.xxx
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  • Project Contributor In response to Zombie Outbreak RPG 1.50 Lite

    Likely a final version, barring some immense glitch or bug. Difficulty of final battle has been increased drastically and may require dedicated players to reach the end with enough players remaining to defeat the final target. The last common annoyance, having to lose all your spiffy units to respawn, has been worked-around without having to rewrite about eighteen triggers completely with 12 new condition lines each.

    The music is currently being remastered from original sources to 16-bit instead of 8-bit for quite the quality increase with minimal size penalty. A 'Full' version will be up in a few days (after I remember my original specifications XD ). My target of 1mb still stands, so additional tracks are not out of the question, especially after stripping nonessential strings from the map (which may have benefited this lite version had I not already uploaded it before remembering the plan to do so). Perhaps a 'superlite' stripped version as well after development is surely finished.

    Lieutenant
    avatar
    Battle.net
    Name:
    Raeve
    Realm:
    US West
  • Project Contributor In response to Zombie Outbreak RPG 1.46 Lite

    Compression caused the fog data for player 1 to be lost and at least one suspected location error in this version. Both full and lite versions of 1.47 will be up shortly instead.

    Lieutenant
    avatar
    Battle.net
    Name:
    Raeve
    Realm:
    US West
  • Project Contributor In response to (New) Zombie Outbreak RPG 1.22

    I definitely have to endorse this latest version, 1.22. Most or all of the errant gameplay mechanics have been worked out, including brown units being wiped out too handily and consecutive attacks on the hospital because of a cascading runaway of infestation modifiers.

    Just played a solid 59 minute game as Marine with a full house through half of it and minus-one for the rest. I've worked in so many ways to dole justice to the zombies that I've honestly forgotten how most of it works now, so I may be closing down to a final version soon.

    Potential changes:
    - Increase player's base Protoss shield strength ("armor") for better Zlot and Goon usability.
    - Increase all enemy health values but spawn with amount reduced based on infestation level. Potential for selectable difficulty.
    - Terrain cleanup, though this takes an absolute backseat to playability (some blends I tried block ultralisks, etc).

    Suggestions are always welcome.

    Lieutenant
    avatar
    Battle.net
    Name:
    Raeve
    Realm:
    US West
  • We need more reinforcements due to the mutations,hte automated sentrys are perfect and all which made me happy,but after all the emergency retreats my group just dies out. Maybe allow also a barrack camp in the upgrades shop to hire mercerneries to ease the job going out hunting in missons not following the group heading out.And a more barricaded hospital with bunkers since its an outpost.well hope you can put this in the game.will check back for more of your maps i love the concept.

    Registered User
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  • Project Contributor In response to (Newest) Zombie Outbreak RPG (Build 67)

    Updated changelog with some older notes I missed while casually updating.

    Barring some catastrophic bug or exploit, this may be close to the finalized version. A new project, the inversion of this game type, beckons!

    Possible for next version:
    -Adjustment or addition of extra relay points.
    -Additions or adjustments to music system.
    -Adjustment of viewlocking system after playtesting.

    If anyone wants to playtest the versions with music or viewlocking, I can host when available or provide test versions provided they are not uploaded without permission.

    As always, comments and suggestions are welcome here or in private message. Enjoy the new additions!

    Lieutenant
    avatar
    Battle.net
    Name:
    Raeve
    Realm:
    US West
  • Are those roads?

    Private
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