Yeeah it's not one player. I'll be working as fast as I possibly can, right after the hydralisk rush is a muta bomb which can only be countered with some strong anti-air. But then all that anti-air will get destroyed by the ground if I try to plan ahead. Not only recommends 3 players, but NEEDS 3 players. Maybe 2.
Featuring -New Terrain -Ghost gains "ranks" -New Objective~read description -Experience points display on left to show which player is best at the moment and to show you how close you are to next "rank"
Updates/New Features -Improved AI -Leader Board is now "Score" -Gain points for kills -Lose points for death of units, bunkers,& missle Turrents -Slight increase in Bunker hp -Slight increase in missle turrent hp and dmg -Resources for Kills depending on difficulty/quantity of unit -"Boss" type units give extra points and resources -"Stealing" boss units gives the "Stealer" no extra points or resources but does deprive other players of them -Contents of Beginning waves changed slightly
Updates -Science Vessel's Emp now costs 60 energy -Map Supports ALOT more units at once -Changed contents + times of earlier waves -Weak Mini-Boss added in -Still allow for plenty of time to build -Decrease time/cost of Ion Thrusters Upgrade -Decrease time of Spider Mines Upgrade -Decrease +Dmg upgrade for Siege tank Siege Mode to 4 -Terran Vec weps now can be upgraded up to 6 and slightly increased cost -Terran Vec armor now can be upgraded up to 4 -Terran Infantry Armor has slightly reduced cost -Terran Infantry weps can be upgraded up to 6 now -Decreased Build time of Nuke significantly! -Slight Decrease in Unit Build Times
Yeeah it's not one player. I'll be working as fast as I possibly can, right after the hydralisk rush is a muta bomb which can only be countered with some strong anti-air. But then all that anti-air will get destroyed by the ground if I try to plan ahead. Not only recommends 3 players, but NEEDS 3 players. Maybe 2.
SWEET I CAN FINALLY SEED IT NOW!!!
This Map is awesome!!!
Same As FinalSentiment(V3.2B) without a "theme song"
-Lifted Buildings no longer able to move over "Black Terrain"
New System that Adjusts Difficulty based on number of players present
Features new system that adjusts difficulty based on the number of players currently in the game.
-also Lifted Buildings no longer capable of moving over "Black Terrain
There Is version of this map available without the "Theme Song" check out the project
Same Game as FinalSentiment(V3.1B) just without the "Theme Song
MY EARS THE STATIC PLZ FIX IT!!!
Yay the sound has been fixed!
Player 3 gets mutie raped...
Ya this map is awesome especially without the muties glitch!
Few Minor Bugs/Glitches from V3b Fixed them as fast I could
Completely Revamped Final Sentiment. . .
Featuring
-New Terrain
-Ghost gains "ranks"
-New Objective~read description
-Experience points display on left to show which player is best at the moment and to show you how close you are to next "rank"
sorry, i mean it's awesome
this is pathetic
Big Improvement from last one nice work
This Map Has Been Updated to Final Sentiment(V2b)
This Map Has Been Updated to Final Sentiment(V2b)
OMG this map is awesome!!!
oh ya. . . and extra resources every 2 minutes for player with Highest "score
Updates/New Features
-Improved AI
-Leader Board is now "Score"
-Gain points for kills
-Lose points for death of units, bunkers,& missle Turrents
-Slight increase in Bunker hp
-Slight increase in missle turrent hp and dmg
-Resources for Kills depending on difficulty/quantity of unit
-"Boss" type units give extra points and resources
-"Stealing" boss units gives the "Stealer" no extra points or resources but does deprive other players of them
-Contents of Beginning waves changed slightly
This map has recently been updated to FinalSentiment(V1b)
In Future Version
-Improved AI
-More Balancing Issues
-Possibly Different Units in Each wave for balance Issues
Updates
-Science Vessel's Emp now costs 60 energy
-Map Supports ALOT more units at once
-Changed contents + times of earlier waves
-Weak Mini-Boss added in
-Still allow for plenty of time to build
-Decrease time/cost of Ion Thrusters Upgrade
-Decrease time of Spider Mines Upgrade
-Decrease +Dmg upgrade for Siege tank Siege Mode to 4
-Terran Vec weps now can be upgraded up to 6 and slightly increased cost
-Terran Vec armor now can be upgraded up to 4
-Terran Infantry Armor has slightly reduced cost
-Terran Infantry weps can be upgraded up to 6 now
-Decreased Build time of Nuke significantly!
-Slight Decrease in Unit Build Times
Am Currently Working on some more balancing issue with this map
-Decreasing Unit Build Time a Little Further
-Messing with energy usage of science vessel skills