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Making an advanced map actually seems to be the best way to learn. Personally I'm working on a 20 level minigunner-assault map, complete with 5 different Minigunner classes, 20 levels with different spawning-rules and objectives and 4 bosses with a final heeeeeeuuuuggge boss-area.
Actually a remake of my older Minigunner Redux 4.1 for TFT, though it's "outgrowing" that one.
Problem is getting anyone to play it the way the Favourite system is now.