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  • Problem with CHW & TS is that u only have 4 diff spells --> u can only repeat same strategy over and over again, so even if the spells look fancy it gets boring.

    I want to make a CHW-like game with 2 sets of spells - 3 preset spells for each heroes, and 4 customizable spells.

    That would be total of 3 x 14 - 4 (some spells are shared) + 4 x 6 = 60~ spells.

    Anyone interested? Please help me make the map, either by directly contributing to building the triggers, or by suggesting ideas.

    This is what I have written down so far:

    Preset spells:

    Tank – 2 gas

    1. Long-lasting, completely filled box. Enemy and computer players transported outside.
    2. Tank summons
    3. Redemption (i.e. chw)

    DT – 2 gas

    1. True blind
    2. Shield regeneration (i.e. better version of sci vessel def matrix)
    3. Disable/disorient spells cast nearby

    Archon – 3 gas

    1. Restoration aura
    2. Recharge aura
    3. Shield regeneration

    Zealot – 2 gas

    1. Transform  plane & escape the crowd
    2. Shield regeneration (i.e. better version of sci vessel def matrix)
    3. Repeated bursts of black hole

    Ultralisk – 1 gas

    1. Short rejuve encompassing summons
    2. Ultralisk summons
    3. Accumulating mutas per kill (bloodlust – supplemented by summons killing outside duel)

    Zergling – 1 gas

    1. Repeated bursts of black hole
    2. Temporary mass zergling summon
    3. gas steal

    Rine – 1 gas

    1. Gas bank
    2. Turret rise
    3. Temporary invincibility with timer limiting consecutive use

    Firebat – 3 gas

    1. Short summon of bats
    2. Aim mines
    3. Short rejuve encompassing summons

    Reaver – 2 gas

    1. Reaver splash
    2. Generate shuttle
    3. temporary blinking goliath following the shuttle

    Goliath – 2 gas

    1. Stampede
    2. Starfall (bunch of scouts coming from far away… made to move, attack, move attack)
    3. Death trap (i.e. chw)

    Ghost Kerrigan – 3 gas

    1. Lockdown
    2. Maelstrom
    3. Double team (4 mists start moving in 4 directions & each has a ghost in it… where’s the real Kerrigan?)

    Infested Kerrigan – 3 gas

    1. Blink (i.e. chw)
    2. Curse (bunch of things happening… i.e. constipation in Blood Pressure Marathon)
    3. Raise the dead

    Dragoon – 2 gas

    1. Archon thrust – star shaped
    2. Dragonball z mega doom
    3. Shield regeneration (i.e. better version of sci vessel def matrix)

    Vulture – 2 gas

    1. Repair SCV (auto transport)
    2. Trailing mines (which do not appear unless vulture is constantly moving & which are effective enough to worth encircling an enemy for)
    3. Death trap (i.e. chw)

    Custom spells:

    Lurker damage
    Infested terran
    Goon damage
    Wraith damage
    Ghost damage
    Lay a trap

    Etherealize (i.e. chw)
    Corsair web
    Science vessel
    Spell delay
    Anti melee escape aura similar to reaver splash
    Evade

    Queen
    Retribution (i.e. chw)
    Charm (i.e. chw)
    Teleport home
    Dividing wall
    Anti air

    Massive bc damage
    Volcano spell (i.e. chw)
    Asian voodoo/attract curse (i.e. chw)
    Black hole
    Freeze
    Renegade fighter

    image

    (._.)>)>)>)>)>~~
    <erste = 1st >
    avatar
    Battle.net
    Name:
    Asuka[LF]
    Realm:
    US East

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