Latest: Texas Hold'em Poker 1.13

Texas Hold'em Poker 1.13
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  • In response to Texas Hold'em Poker 1.13

    Horaay for DEV the second best map maker ever. Under Marmy

    Anonymous
    165.166.156.xxx
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  • Project Contributor In response to Texas Hold'em Poker 1.11

    For those unaware, the latest version is now 1.13 which can be found here. http://www.nibbits.com/sc/maps/view/125940/

    Corporal
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  • Project Contributor In response to Texas Hold'em Poker 1.13

    Even so, having a way to ping the location of the holecards is helpful and it's easier to direct someone to unload the goliath from their shuttle than to direct them to the location of their holecards.

    Corporal
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  • In response to Texas Hold'em Poker 1.13

    I can imagine it now - noobs asking "where's the goliath?". X_X

    No matter what you do there will always be a base intelligence requirement for the game.

    Major
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    Battle.net
    Name:
    azala[zc]
    Realm:
    US East
  • Project Contributor In response to PokerTexasHoldem1.13.scx

    This version fixes a small bug in 1.11 where only blue had a voter. It didn't affect the game at all, but made it impossible to vote ban and vote auto-fold on a player.

    Another addition is that when you unload the goliath it will now ping the position of your holecards. This is helpful for first time players who have trouble finding their cards.

    Corporal
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  • In response to Texas Hold'em Poker 1.11

    Easily one of the top 10 maps ever created, especially in terms of technical achievement and replay value.

    It's a full 6-player tournament Texas Hold'Em simulator, with virtually no bugs. The game system takes a bit of getting used to, but given the limitations of SC triggering, you can't do any better.

    Major
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    Battle.net
    Name:
    azala[zc]
    Realm:
    US East
  • Project Contributor In response to Texas Hold'em Poker 1.11

    This new version has a redone pregame selection with more options added. You can choose an alternate starting chip amount which varies depending on the number of players and you can choose the length of the turn timer.

    There's also more detailed ingame messages as well as new ones.

    You can also now cover and uncover your holecards by moving your shuttle.

    Corporal
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  • In response to Texas Hold'em Poker 1.10

    Only 4 you obama.

    Anonymous
    210.185.18.xxx
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  • Project Contributor In response to Texas Hold'em Poker 1.10

    I'm going to release version 1.11 within the next few days.

    The main changes are a redone pregame selection with more options, the ability to cover and uncover your hole cards by moving your shuttle, and some revised messages.

    More details and screenshots here: http://www.staredit.net/topic/32/0/

    Corporal
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  • In response to Texas Hold'em Poker 1.10

    Pretty fun, if you know what you're doing.

    Registered User
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  • Project Contributor In response to Texas Hold'em Poker 1.10

    If you should find a bug (hopefully you don't), save a replay please. It would be very helpful in fixing the problem. The more information I know about it the better.

    You can post about it at http://www.staredit.net/topic/32/0/
    or find me on battle.net on the account President-Obama.

    I'm also taking other suggestions, because I'll most likely be working on a version 1.11

    Corporal
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  • In response to Texas Hold'em Poker 1.10

    It's a good map. =)

    Moderator
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  • In response to Texas Hold'em Poker 1.10

    That would be awesome! Do keep us posted if you release a new version. =)

    Anonymous
    76.98.149.xxx
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  • In response to Texas Hold'em Poker 1.10

    obama can go to heck

    Anonymous
    96.247.0.xxx
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  • Project Contributor In response to Texas Hold'em Poker 1.10

    Well, the main restriction is the total number of chips at the table which is 900. I suppose I could increase the starting chip amounts based on the starting number of players.

    For example, 450 in a 2 player game, 300 for 3 players, 225 for 4 players, and 180 for 5 players.

    Raising the total amount of chips above 900 would mainly affect the display triggers, because those only go up to 900. However, I think all of the other triggers that deal with the actual distribution of chips can handle up to 2000 without having to add any more triggers.

    Corporal
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  • In response to Texas Hold'em Poker 1.10

    I see. That's unfortunate because I play this with only a few friends and we find that 150 doesn't usually last very long. Now, out of curiousity, are many of the triggers based on the assumption that everyone starts with 150 chips? If so, then I can understand why it would be so hard to add a "starting chip amount" feature.

    Anonymous
    76.98.149.xxx
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  • Project Contributor In response to Texas Hold'em Poker 1.10

    No, not really.

    I made the map specifically around the starting 150 minerals and it would require a lot editing to change that.

    Corporal
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  • In response to Texas Hold'em Poker 1.10

    Is there any way that you can implement an option where we get to choose how many chips we start off with?

    Anonymous
    76.98.149.xxx
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  • In response to Texas Hold'em Poker 1.10

    Yea! This is really cool. And the important thing is that I won last game :D

    Anonymous
    115.139.120.xxx
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  • In response to Texas Hold'em Poker 1.10

    awesome work man, hope you make some more

    Anonymous
    190.87.100.xxx
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  • Project Contributor In response to Texas Hold'em Poker 1.10

    You can check out this link for more information about the map:
    http://www.staredit.net/topic/32/0/

    Corporal
    avatar

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