Latest: Diplomacy: Empires

Diplomacy Empires
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Project Rank 1,102 out of 13,473 in StarCraft

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  • Please have tutorial include some other info such as what buildings age you up, what wonders do, and take out consume because that is wayyy too powerful. I was mowing down cannons as soon as i hit deflier

    Anonymous
    76.184.134.xxx
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  • Project Contributor In response to Diplomacy Empires 96b7.scx

    For the Gauls, Hydra -> Infested Kerrigan.

    Lieutenant
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    Name:
    Excalibur[SEN]
    Realm:
    US East
  • ops Srry for repsotin so fast but.

    i been thining. what unit to build to get the Infested kerrigan??? can't figure it out

    Private
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    Battle.net
    Name:
    Nekpek
    Realm:
    Europe
  • OK sound nice. just little bug i find out to:

    when playing 1v1 and i ally him he loose and i win =P

    i think that a -ally win will fix this.

    Private
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    Battle.net
    Name:
    Nekpek
    Realm:
    Europe
  • Project Contributor In response to Diplomacy Empires 96b7.scx

    I'm not sure but I think Coll is broken and that's a bug relating to the vic/defeat triggers. To win, your enemies must have 0 hatch/lair/hive/cc/nexus. To lose, you must have none of them. Its the easiest way for me to put in victory triggers without doing a ton of extra work. I suppose if I do resume production, because right now 1.00 is on hold, I'll have to figure out something else.

    Lieutenant
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    Name:
    Excalibur[SEN]
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    US East
  • i been played this map since v. 0.95b3
    (not long)
    and i just keep loving it. even my friend wich don't like sc like this map =D
    here are some bugs (don't know if they are fixed in v0.96b7

    1(2): when upgrading both hatchery i loose...

    then i problem:

    1: after selecting the colliseum i dont know how to sacrifice my men (i know there a island wich i can do it on but how to i transfer them.

    Private
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    Battle.net
    Name:
    Nekpek
    Realm:
    Europe
  • Project Contributor In response to Diplomacy Empires 96b7.scx

    I'd like to point out to my fans that there are indeed people throwing low ratings at this map. However I send everyone who votes a 3 or lower to come forward and tell me what they didn't like so I may improve it.

    None have said a word.

    An unsupported rating might as well be a spam rating in my eyes, but I leave you this thought:
    Should those who do with reason be outweighed those who do not?

    Lieutenant
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    Battle.net
    Name:
    Excalibur[SEN]
    Realm:
    US East
  • -I wasn't aware anyone used sunkens against bunkers. I've never seen such a thing.

    Simply, just use the fact sunk has greater range than bunker, you can kill the bunker using single sunken, this way, one can get very big territory before getting iron age.

    Private
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  • Project Contributor In response to Diplomacy Empires 96b7.scx

    1) Are you sure you wanted the bunker to be killable very easily with sunken? This way I can get a lot of resources quite quickly.

    -I wasn't aware anyone used sunkens against bunkers. I've never seen such a thing.

    2) The map is too big, seriously, in the later stage it is really hard to manage it all, and you don't even have motivation to take all the gaysers, as you have just “enough”.

    -Which is why the goal isn't global domination, it is to defeat your enemies.

    3) I would prefer upgrades to be bit faster and more expensive (at least in the later ages (iron/golden)), so it would still be important to try to get more money.

    -Upgrades are constantly changing from version to version, I haven't decided what exactly I want to do with them then.

    Also please direct further feedback @ the Staredit.net thread as Nibbits isn't good for this sort of thing.

    Lieutenant
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    Battle.net
    Name:
    Excalibur[SEN]
    Realm:
    US East
  • The map is really good, and I played it several times (until I was too good in it to play it with random ppl ^^)

    Here are my points:
    1) Are you sure you wanted the bunker to be killable very easily with sunken? This way I can get a lot of resources quite quickly.
    2) The map is too big, seriously, in the later stage it is really hard to manage it all, and you don't even have motivation to take all the gaysers, as you have just "enough".
    3) I would prefer upgrades to be bit faster and more expensive (at least in the later ages (iron/golden)), so it would still be important to try to get more money.

    Private
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  • Nice this map is sweet.

    Private
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  • Project Contributor In response to Diplomacy Empires 96b7.scx

    Thanks Krucial. My team and I work hard. :)

    Lieutenant
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    Battle.net
    Name:
    Excalibur[SEN]
    Realm:
    US East
  • wah this is a good map

    Private
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    Battle.net
    Name:
    xkrucialx
    Realm:
    US West
  • Project Contributor In response to Diplomacy Empires 96b7.scx

    How long does what take? The terraining or the picture?

    Terraining a 256x256 map in such detail does take a lot of time. The latest terrain took me about 3-6 days of constant work, with minor edits between versions. When I moved the map from 192x192 up to 256x256 it was a two week process getting the land shapes/formations right using a special combination of picture mapper and paint.

    Making the picture takes about five minutes with SCMDraft 2. Save Image, resize with Photogadget free, open in Paint.NET, glow with 0/0/0 values to brighten it just the slightest bit, and upload to photobucket.

    Lieutenant
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    Battle.net
    Name:
    Excalibur[SEN]
    Realm:
    US East
  • Wow, Very big. But how can u do that??!!!? how long does it take?

    Registered User
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  • I haven't told you before, but my favourite part is the signature at the bottom left.

    Registered User
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  • Project Contributor In response to Diplomacy Empires 96b7.scx

    Ladies and gentlemen, I give you the newest version of Diplomacy Empires!
    Image here:
    image

    Lieutenant
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    Battle.net
    Name:
    Excalibur[SEN]
    Realm:
    US East
  • nice map, keep it up

    Sergeant
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  • Project Contributor In response to Diplomacy Empires 95b3.scx

    Thanks for your comments. My team and I are going to work on the CCMU issue soon.

    Lieutenant
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    Battle.net
    Name:
    Excalibur[SEN]
    Realm:
    US East
  • not a bug report but just a comment. the map's very well made but it kinda gets messy and ccmu-y by the later game.

    but thats just this dipo's style.

    i think this is similar to civilization, rise of nations etc scx maps.

    <erste = 1st >
    avatar
    Battle.net
    Name:
    Asuka[LF]
    Realm:
    US East
  • Project Contributor In response to Diplomacy Empires 95b3.scx

    .95 beta released. Please make sure to submit all bugs and balance issues either here or in the SEN thread, and once again, an image containing the maps terrain is available here:
    image

    I apologize for Nibbits having problems with the terrain and hope all my loyal players understand I am doing all I can on my end to work with cramer on creating a nibbits compatible protection.

    Lieutenant
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    Battle.net
    Name:
    Excalibur[SEN]
    Realm:
    US East
  • Project Contributor In response to Diplomacy Empires 90.scx

    I'm sorry for the screenshot being incomplete, you can view the map here:
    http://i46.photobucket.com/albums/f126/MCRXxHelenaxXRCM/DE90TestFinal_1000x1000.jpg

    Lieutenant
    avatar
    Battle.net
    Name:
    Excalibur[SEN]
    Realm:
    US East
  • Good modification to an already good map. Visual performance is through the roof, and everything has been polished already to an almost perfect performance.

    I suggest this map. :D

    Registered User
    avatar
    Battle.net
    Name:
    Lingie
    Realm:
    US East
  • Goddamn Ex, epic huge map.

    If only we could make a balanced melee map of Europe. :P

    Registered User
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  • Project Contributor In response to Diplomacy Empires v0.84.scx

    Apparently ProEdit protection doesn't give Nibbits any problems. Wonderful.

    Enjoy the update!

    Lieutenant
    avatar
    Battle.net
    Name:
    Excalibur[SEN]
    Realm:
    US East

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