Latest: Kulas Ravine v0.75M

Kulas Ravine v0.75M
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Project Rank 3,528 out of 13,473 in StarCraft

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  • In response to Kulas Ravine v0.75M

    I believe that bottom left temple terrain is a bug. If not, it wouldn't matter if it was because then temple would have to be buildable.

    There is no reason to make the temple area buildable while making it ugly without any real strategic use.

    The branding may be a little over done, but its hardly noticable so I doubt I'll remove it.

    Anonymous
    68.185.166.xxx
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  • In response to Kulas Ravine v0.75M

    Also, please get rid of all the branding.. putting ur name in triggers is one thing, but putting it all over the map is very unappealing.

    Anonymous
    74.212.6.xxx
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  • In response to Kulas Ravine v0.75M

    Sorry, when I said one, I meant the cliff expo w/ the destructible rocks blocking it off.

    Anonymous
    74.212.6.xxx
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  • In response to Kulas Ravine v0.75M

    Alright, this map looks nicely done (haven't played it yet tho).

    I find a few flaws in it though. First off, you could use rectangular terrain to make the area on the platforms buildable

    Also, the bottom left one is more temple terrain on the borders, the other 3 are cliff tho.

    Anonymous
    74.212.6.xxx
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