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This version is obsolete; head to my Income Defense Pro project page for the latest version. http://www.nibbits.com/sc/projects/income-defense-pro/
This map is similar to Spawn Defense; ...
This version is obsolete; head to my Income Defense Pro project page for the latest version. http://www.nibbits.com/sc/projects/income-defense-pro/
This map is similar to Spawn Defense; three of the biggest differences are the steady climb of enemies' armor, the use of bunkers with upgrades to counter that armor, and that there are measures taken to prevent maxing the map.
Each player starts with minerals which they can use to either build bunkers (like Maze D), buy upgrades for those bunkers, or to purchase units that will go through the opponents' defense. Units sent this way will increase that player's per-turn allowance, or "income". Since the competition is an equal team, as opposed to the computer, the difficulty can be much more appropriate for the player's ability (unlike Maze D), and has much more player interaction than OYO (on your own) maps.
Latest changes since 3.9:
Added purchasable lives in case a team gets a massive income lead with one or two lives left. Increased bunker max to 40, there's still rarely freeze. Units can only be spawned as long as there are less than 300 at the destination. 5s have been removed, they just allowed a noob teammate to screw you up before you explain the game to them. Added kills to the leaderboard. 15Ks changed to 10Ks (and re-statted appropriately). And there are basically no bugs left.
Other changes since Choice 3.5b:
Bunkers max at 40; marines are the default choice, and ghosts do more damage. Freezing was reduced after I; simplified bunker choices; named units to include income, instead of using mineral patches; put a limit to the number of units moving through one defense at a time; and disabled building during the timer. Units no longer get "derailed", and they are never "unplacable" now. For every ground unit, there is a flying unit. 75s were changed to 150s; rebalanced all units to have fair income, and to all be viable attack options. The extra money glitch for spawning at the timer has been removed.
Forced vision between players, allowed unallying for allied chat. Included bunker count in the leaderboards, Increased initial allowance from 100m 10g to 400m 20g. Marines are the chosen bunker unit by default, as a convenience. There's now a banner.
Change(s) to look forward to:
An in-game tutorial.
I think this map is nearing the point of "perfection", or at least I can't think of many more improvements to make. If you can think of any, instead of doing it yourself, let me know what your idea is and I can do all the legwork, instead of you doing it. Then we won't have any problems :)
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Related
Meta
- Map Style:
- Custom (UMS)
- Categories:
- (No categories yet)
- Author:
- NightChime 4
- Filename:
- Income Defense Pro 3.96.scx
- Latest Version:
- Income Defense Pro 3.96
- Type:
- StarCraft Map
- Size:
- 55.4 KB
- Overall Rating:
-
5 / 5 (1 votes, ranked #1,234) - Tags:
- competitive, income, teams, ums
- Players:
- 6
- Teams:
- 2
- Tileset:
- Jungle
- Dimensions:
- 128x128
- Favorites:
- 0
- Downloads (Total):
- 236
- Downloads (Daily):
- n/a
- Submitted By:
- NightChime 4
- Discovered On:
- May 19, 2009
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Income Defense Pro 3.96
Income Defense Pro 3.96.scx (55.4 KB)
- Released:
- May 19, 2009
- Downloads:
- 281
- Direct Link:
Rating
- Opinion:
1 vote considered -
- Neutral
Neutral
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Achievements
- Top 100 May 21, 2009
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