About
Sequel to the Line Tower Wars:
http://nibbits.com/sc/maps/view/125655/
Created by: Hershey
Upgraded by: Jarcionek
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Line Tower Wars II
Jarcionek's changes ...
Sequel to the Line Tower Wars:
http://nibbits.com/sc/maps/view/125655/
Created by: Hershey[H]
Upgraded by: Jarcionek
--------------------------------
Line Tower Wars II
Jarcionek's changes and additions:
- aircrafts and turrets added
- antiwall system upgraded (if hero ultral is on the same path longer than 2:30 minutes, buildings on the sides of that path will be destroyed)
- Defeated players become observers now, observers can be banned
- Profits from killing are depended on number of kills; kills scoreboard added
- Units rebalanced and renamed, armor added; units' costs and incomes changed
- Shuttle becomes ghost now instead of dark archon
- Map description changed.
- some bugs fixed:
- when there was p6 in game, units of other players were teleported from "p6 end" to "p2 start" instead of "p1 start"
- some smaller corrections and additions
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YOUR AIMS
You have to spawn units in order to break other players' defenses and at the same time don't allow enemies to break yours.
SENDING UNITS
Build units in factories at the top of map to spawn units. Which units they'll become is shown at the bottom of map. Spawned units go through the path of player on your right side and if they pass, they go to next player. Sending units increases your income - the amount of minerals you gain every minute. In unit's name as yellow is shown its cost, as green - income it gives, as red - its HP and as red in brackets - its armor. Each built unit equals 3 spawned units. Spawning ground units increases your income for 10% of its cost, whilst air units - for 5% of its cost. Exceptions are bosses - they are spawned singly and they decrease your income.
BUILDING DEFENSE
You have also to kill units that other players send to you. At the bottom of map you choose with a civ the unit which will be put into bunker. Prices of those units are shown with mineral fields. You can also upgrade your units' damage in engineering bay at the top of map up to 25 level. The profits of killing enemy units are depended on your kills - the more you kill, the more you gain for each kill.
0-19 kills = 15 minerals for each kill
20-49 kills = 25 minerals for each kill
50-99 kills = 50 minerals and 5 income for each kill
100-199 kills = 100 minerals and 15 income for each kill
200-299 kills = 250 minerals and 50 income for each kill
300-499 kills = 500 minerals and 100 income for each kill
500-999 kills = 1000 minerals and 250 income for each kill
1000-1499 kills = 2500 minerals and 750 income for each kill
1500-1999 kills = 5000 minerals and 2000 income for each kill at least 2000 kills = 10000 minerals and 5000 income for each kill
Any questions? Any bugs found? Any suggestions? Just contact me via e-mail:
Jarcionek@gmail.com
Build units at top of map to send them to other players. Sending units increases your income - the amount of minerals you gain every minute. Build a defense - the more you kill, the more you gain for each kill. When your units pass one's path, you steal their lifes. Steal all other players' lifes to win.
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Related
Meta
- Map Style:
- Custom (UMS)
- Categories:
- Defense (Competitive)
- Author:
- Jarcionek
- Filename:
- Line Tower Wars II (v 2.00).scx
- Latest Version:
- Line Tower Wars II (v 2.00).scx
- Type:
- StarCraft Map
- Size:
- 57.7 KB
- Overall Rating:
-
4 / 5 (4 votes, ranked #204) - Tags:
- bunker, income, line, spawn, tower, ums, wars
- Players:
- 6
- Teams:
- 6
- Tileset:
- Ashworld
- Dimensions:
- 192x128
- Favorites:
- 0
- Downloads (Total):
- 885
- Downloads (Daily):
- n/a
- Discovered On:
- Oct. 12, 2009
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Line Tower Wars II (v 2.00).scx
Line Tower Wars II (v 2.00).scx (57.7 KB)
- Released:
- Oct. 12, 2009
- Downloads:
- 1,416
- Direct Link:
Rating
- Opinion:
4 votes considered -
- Good
Good
Your Rating
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Achievements
- Top 100 Oct. 13, 2009
User Comments
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Those things don't warrant a mediocre rating of 3... This is like the only line defense map that exists in SC anyways. It's not Warcraft 3.
Pick targets? Do you get how rigged that would be? Someone could get repeatedly targeted just for the reason that s/he is being flooded to begin with.
Not my favorite competitive Line Defense for sure, you don't get to pick targets you just attack the guy next to you...which means the guy that is trying to kill you is the last guy you can ever attack. Units do attack the next guy after they make it through the guy next to you.
Would be nice if there were some more warnings on your lives. Unit conversions were cool, seemed pretty hard to stop any sizeable force though, but maybe its just what I was building. Be sure to make sure the best player isn't directly above you on the game slots (or behind you if your player 1).