Income Defense Pro: Red vs. Blue
Changes since Pro 2v2:
Now there are 4 different levels of bunkers (all with Ghosts available, half with marines, half with firebats), each successively more ...
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Income Defense Pro: Red vs. Blue [BETA]
Changes since Pro 2v2:
Now there are 4 different levels of bunkers (all with Ghosts available, half with marines, half with firebats), each successively more expensive and powerful than the last. Units cost up to 20M now, with a pretty steady price - and especially income - increase. (I'll probably add on more units later.) Units spawn at a reasonable pace, so you can't just send wads of Queens for the win. Force 3 is now dedicated to 2 Observer slots. Banning is now vote-based. And lastly the tutorial is activated by default (but can be turned off of course).
I think I've finally worked out all of the new bugs; at least enough for me to remove the "beta" status. As usual, if you find any problems with the map, please, communicate it with me and I'll get on fixing it right away. Questions, comments, and suggestions are of course encouraged, too.