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- (8)Metal Conquest.scx
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Review by guyugkuyg 6
Metal Conquest
- Terrain:
- Good use of terrain.
- Units:
- No units???
- AI:
- No AI???
- Sound:
- Normal sound???
- Originality:
- A unique map.
- Replay Value:
- Good to learn strategies, as long as there are no computers.
This map is unique. It's minerals are in strange locations while the shear amount of layers is confusing. However, the balance is in question. A terran player would have a significant advantage over anything but another terran in this game. As earlier stated, A combination of Siege tanks and Missile Turrets will defend any expansion in early game. In late game Battlecruisers will slowly wreak havoc until they get into the enemy's base. Mass phtons in this game will do good, but they will be greatly outrange by the siege tanks, and are not mobile like them. Zerg come at the greatest disadvantage in this map. They cannot rush efficiantly. And in later game they will continue to be even weaker. Mutas will not stand a chance while guardians and devourers move at different paces. By the time the guardians arrive, the devourers will most like be killed by ground forces. And when the guardians arrive, they will be killed by air forces. Nad creep Spreading in this map is a problem, not enough room for the creep colonies and the creep itself.
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- Author:
- guyugkuyg 6
- Posted On:
- Dec. 24, 2010
Rating
- Overall:
-
- Good
- Terrain:
-
- Originality:
-
- Replay Value:
-
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