Sequel to the Crash Rpg: Evolved. All the Heroes are back to wage the Final War against the Overmind on its Homeworld. New factor is the "Air Meter." Air (Gas) ticks down by second, and when it reaches 0, the player instantly dies. However, there are the Base and Air Stations throughout the map to recharge Air. (So far lots of people like this "air" concept)
Features: - Re-balanced Heroes - More Bosses - "Air Factor" - Secret - Harder Hero Zone
Change Log
Changes Made In 2.0 - Lowered final level exp from 100k to 75k - Swapped 2 boss positions between scout and high templar - Change in unit status: enemies and allies