About
A new AoS (2v2) packed with new ideas, theme, fun spells and highly strategic gameplay.
- 8 heroes (each with 6 unique spells).
- Direct damage system.
- 4 virtual hero attributes (infinite ...
A new AoS (2v2) packed with new ideas, theme, fun spells and highly strategic gameplay.
- 8 heroes (each with 6 unique spells).
- Direct damage system.
- 4 virtual hero attributes (infinite upgrades).
- Beginner-friendly yet takes time to master.
- Uses 15x15 grid system.
HERO ATTRIBUTES:
Energy: upgrades mana and mana regeneration.
Knowledge: upgrades XP rate and gives more money for kills.
Intelligence: upgrades spell durations.
Strength: improves magical defenses (decreases duration of negative spells and blocks direct magical attacks).
Reviews (Submit a Review)
Pretty Interesting Map
Reviewed by DAmicoThunder 6 on March 7, 2012
i like the storyline. i like the gameplay. i like most everything about the map except the map itself. i think it a bit too small. other than that, i love it. it is, overall, specifically designed ...
Related
Meta
- Map Style:
- Custom (UMS)
- Categories:
- AoS (Dota-like)
- Author:
- LiquidSilver 3
- Filename:
- Fury-of-Heroes(1.8).scx
- Latest Version:
- Fury of Immortal Heroes
- Type:
- StarCraft Map
- Size:
- 647.0 KB
- Overall Rating:
-
5 / 5 (4 votes, ranked #76) - Tags:
- advanced, aos, arena, clever, creative, dota, hero, heroes, magic, magical, mystical, rpg, skill, sorcery, spells, strategic, team, technical
- Players:
- 4
- Tileset:
- Jungle
- Dimensions:
- 256x256
- Favorites:
- 1
- Downloads (Total):
- 3,322
- Downloads (Daily):
- 1 (ranked #484)
- Submitted By:
- LiquidSilver 3
- Discovered On:
- Aug. 12, 2011
Share Map
- JavaScript Widget:
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Fury of Immortal Heroes
Fury-of-Heroes(1.8).scx (647.0 KB)
- Released:
- Aug. 12, 2011
- Downloads:
- 4,200
- Direct Link:
Rating
- Opinion:
4 votes considered -
- Good
Good
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User Comments
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luv the map
I'm actually surprised this map kicked off so much. The last time I played it, there were lag issues, which I found out was to do with the direct damage system. I've since found a way to resolve the lag, but does anyone else experience this issue?