This map was designed so that my son (eight-years-old at the time) could play together on the same team. It also works well as a challenging one-player match-up. Use map settings and work as a team. ...
This map was designed so that my son (eight-years-old at the time) could play together on the same team. It also works well as a challenging one-player match-up. Use map settings and work as a team. The scenario is this:
A rogue Protoss faction has been raiding Terran, Zerg, and Protoss bases in the area. They have been transporting the prisoners to a delta on the northern-most continent of Zel'Turell. This planet is strategically important. Take it at all costs.
Capture all of the prisoners to win.
Note: I try to make all of my maps balanced, make them look like real, natural terrain and I HATE rushing. (It takes all of the fun out of the game.) This map is designed to be a long, hard slog, and rushing is next to impossible. There are plenty of resources, but you can't just camp forever: eventually, you WILL have to set up secondary bases. Also, I've always felt that the Protoss have an unfair advantage because they can mind control SCVs and Zerg drones, and have three armies to control (with triple the limits). This map equals that out; if you capture the prisoners, you'll have access to all three races' armies.
It can also work as a FFA or melee map, as long as you don't spawn next to each other.
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- Map Style:
- Custom (UMS)
- Hide & Seek Strategy
- AceArmstrong 2
- Delta Blues (use map settin.scx
- Latest Version:
- Delta Blues
- StarCraft Map
- 253.2 KB
- Overall Rating:
5 / 5 (1 votes, ranked #1,056)
- balanced, multiplayer, objective, teamwork, ums
- Downloads (Total):
- Downloads (Daily):
- Submitted By:
- AceArmstrong 2
- Discovered On:
- July 7, 2012
- Direct Link:
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