This map was designed so that my son (eight-years-old at the time)and I could play together on the same team. It also works well as a challenging one-player game. Use map settings and work as a team. ...
This map was designed so that my son (eight-years-old at the time)and I could play together on the same team. It also works well as a challenging one-player game. Use map settings and work as a team. The scenario is this:
Drake Cutter thought that by finding a world with plentiful resources, and making it easy to exploit, he could end the conflicts between the space-traveling races. He was wrong. (Use map settings. Designed for two humans.)
Note: I try to make all of my maps balanced, make them look like real, natural terrain and I HATE rushing. (It takes all of the fun out of the game.) This map is designed to be a long, hard slog, and rushing is next to impossible. There are plenty of resources, but you can't just camp forever: eventually, you WILL have to set up secondary bases. Also, I've always felt that the Protoss have an unfair advantage because they can mind control SCVs and Zerg drones, and have three armies to control (with triple the limits). This map equals that out; if you play your cards right, you can "rescue" peons from all three races--no matter what side you are playing--to even things out.
It can also work as a FFA or melee map, as long as you don't spawn next to each other.
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- Map Style:
- Custom (UMS)
- Assault Defense (Team) Strategy
- AceArmstrong 2
- Cutter's Regret (Use Map Se.scx
- Latest Version:
- Cutter's Regret
- StarCraft Map
- 80.8 KB
- cooperative, multiplayer, natural, singleplayer, terrain, ums
- Downloads (Total):
- Downloads (Daily):
- Submitted By:
- AceArmstrong 2
- Discovered On:
- July 7, 2012
- Direct Link:
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