My own continuation of the classic temple siege game. I call mine the 3.x series. I've done 3.1-3.4
Basically, it has all of the bug fixes up to M7, but with the same spell set and gameplay as ...
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My own continuation of the classic temple siege game. I call mine the 3.x series. I've done 3.1-3.4
Basically, it has all of the bug fixes up to M7, but with the same spell set and gameplay as MT/M3. Assims are M4-7 rate (in between MT&M3). I also fixed a ton of exploits that were still in M7. I also used it for a tournament, and I give credit to winners, and to people that host temple siege, in the mission briefings.
I did make a few gameplay changes, however. Minecapping is nerfed - you can only cap with 1 mine. Spec Ops attack is 8+3. Making bunkers no longer feed the other team - ghosts are removed when bunker dies. Only the final burst on mine drone makes invincible mines. Dweb is removed when placed over a ghost. Medic FH reduced to 85% heal. Spawn upgrade costs 5 again instead of 4.
Credit for v1-v1.4 goes to UnholyUrine
Credit for v1.4M, MT, M3-8 goes to MiniMoose2707