Zombie Outbreak RPG (Build 67)

Rank 672 out of 12,580 in StarCraft
This map is part of the Zombie Outbreak RPG project.
A newer version of this map, Zombie Outbreak RPG 1.50 Lite, is available.

User Comments

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  • Project Contributor In response to Zombie Outbreak RPG

    I know about the lag issue and its actually because of building handling. Its from 'giving' units between players at too fast a rate (in this case, about 24 times per second XD).

    I made the upgrade buildings blink to brown every cycle to prevent upgrading without a unit actually at the pad (if you own an SCV or CC its so you can build things that have requirements).

    I've sought alternatives such as disabled unit sprits (which apparently SCMDraft can't do) and I'm likely just going to dial back the blink rate since the difference between 0 and 1 on upgrade build time is great enough to still prevent upgrading even by relinquishing the buildings just once per second.

    The new music is done too, and I'm just waiting for a version of TinyMap2 that doesn't break my player 1 fog data.

    Sergeant
    avatar
    Battle.net
    Name:
    Ranzear
    Realm:
    US West
  • In response to Zombie Outbreak RPG

    Overall I like the polish on this map. I started playing with "version 1.0" on battlenet and found the 1.50 Lite version 06/2010.

    150L has "unit lag" (too many units for old machines). Is there a way to release a 1.5L-OC (Old Computer) version that has significantly less number of units to prevent old computers from lagging? The units may be scaled up in strength to compensate for fewer units.

    Also possible: tips on how to do this with an editor if the authors don't want to do it.

    Anonymous
    127.0.0.xxx
    avatar
  • We need more reinforcements due to the mutations,hte automated sentrys are perfect and all which made me happy,but after all the emergency retreats my group just dies out. Maybe allow also a barrack camp in the upgrades shop to hire mercerneries to ease the job going out hunting in missons not following the group heading out.And a more barricaded hospital with bunkers since its an outpost.well hope you can put this in the game.will check back for more of your maps i love the concept.

    Registered User
    avatar
  • Project Contributor In response to (Newest) Zombie Outbreak RPG (Build 67)

    Updated changelog with some older notes I missed while casually updating.

    Barring some catastrophic bug or exploit, this may be close to the finalized version. A new project, the inversion of this game type, beckons!

    Possible for next version:
    -Adjustment or addition of extra relay points.
    -Additions or adjustments to music system.
    -Adjustment of viewlocking system after playtesting.

    If anyone wants to playtest the versions with music or viewlocking, I can host when available or provide test versions provided they are not uploaded without permission.

    As always, comments and suggestions are welcome here or in private message. Enjoy the new additions!

    Sergeant
    avatar
    Battle.net
    Name:
    Ranzear
    Realm:
    US West

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