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(OLD) Zombie Outbreak RPG (Build 67)
Rank 121 out of 11,998 in StarCraft 13
A newer version of this map, (New) Zombie Outbreak RPG 1.22, is available.
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Related Discussions
| Thread | Replies | Last Post |
|---|---|---|
| triggers for AI By angeleticassasin |
1 | 2009-12-04 By Ranzear |
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We need more reinforcements due to the mutations,hte automated sentrys are perfect and all which made me happy,but after all the emergency retreats my group just dies out. Maybe allow also a barrack camp in the upgrades shop to hire mercerneries to ease the job going out hunting in missons not following the group heading out.And a more barricaded hospital with bunkers since its an outpost.well hope you can put this in the game.will check back for more of your maps i love the concept.
Updated changelog with some older notes I missed while casually updating.
Barring some catastrophic bug or exploit, this may be close to the finalized version. A new project, the inversion of this game type, beckons!
Possible for next version:
-Adjustment or addition of extra relay points.
-Additions or adjustments to music system.
-Adjustment of viewlocking system after playtesting.
If anyone wants to playtest the versions with music or viewlocking, I can host when available or provide test versions provided they are not uploaded without permission.
As always, comments and suggestions are welcome here or in private message. Enjoy the new additions!