Desert Strike Night II 1.5


Rank 3,505 out of 16,402 in StarCraft
This map is part of the Desert Strike Night II 1.6 project.
A newer version of this map, Desert Strike Night II 1.6, is available.

User Comments

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  • Project Contributor In response to Desert Strike Night II 1.4

    Mothership has always had that insane regen, it would repeatedly change its health from 70 to 20 percent. The only change you can kill it is to manage to shoot it while it is at that 20 percent. It may be just a split second but it will eventually die.

    1k mineral each time eh? that sounds very odd. Played a few games, nothing like that happening. I'd like to see a replay of that scenario. I checked the Queen spawn refunds but they seem to be giving the right amount of minerals. Again, i'd like to dl a replay.

    Keep me posted

    With the new spells/challenges it is hard to gauge the replayability of this map. Desert Strike Final had some imbalance issues (immortal being too immortal lol). Later, i'd like to see more comments regarding of unit balance/stats/price.

    Sergeant
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  • Thanks for the reply. I played a few more games last night and both times someone on the Raiders (Top) was bugged. I will save replay next time. Not sure why I didn't thank about it. I guess I expected more people to encounter the bug.

    1)Are the Arbitors supposed to have an exploding animation below them?

    2)Are you playing 3v3 on the Queens side with specials disabled but def structures enabled (not sure if that matters). Thats the only way I've played with bug occuring 100% of games. Again I will save replay tonight.

    Registered User
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    Battle.net
    Name:
    Traak
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    US East
  • Oh and the Queen spawn thing was just a theory. Every game I ask the bugged player what is going on and they usually ignore me (cuz they want to win I guess) or say HAHAHAHAHAHA. lol One guy said something like everytime his spawn spawns it says something about a Queen refund and thats how he is getting the 1k.

    Registered User
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    Name:
    Traak
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    US East
  • Sorry to keep adding stuff but I guess I'll be your feedback.

    1. At least one person every game complaining about minerals being slow. Maybe adding a feature to double minerals again?

    2. Not sure if this is bug or intended but one time late into a game an ally left and we did not recieve his boom civilian.

    3. I don't agree with this but 2 people in seperate games were saying Marines over powered. I told them they are high mineral cost but they insisted.

    4. This may be a bug but somebody was claiming the Queen was MCing. I didn't catch it though.

    5. One time I built an armory (Terran) near gas. I then got the message for gas blah blah and minerals halted as if I laid down a gas extractor.

    Registered User
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    Battle.net
    Name:
    Traak
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    US East
  • 7. I don't know much about map editing so I don't know the difficulties you face with caster units but they are still acting retarded.

    - I noticed Templars to be the most effective. Usually casing storm.

    - Defliers are decent, main problem is that they are casting swarm too far ahead of our units. Does swarm work on enemy units as well? As in my deflier casts swarm all over enemies goons, are they now invulnrable to ranged attacks or does that only affect my (our) units.

    - Science Vessels from what I noticed dont cast thier spells as much. Is there anyway to make that Matrix Defense Science Vessel Automatic? Didn't realize I had to manually use it till it was almost over.

    - Dark Archons, about the same as your other versions. Would it be wise to not research maelstrom in order for them to MC more often?

    - Queens, about the same.

    8. Just remembered people saying thor tanks were OP. I only got to play Terran once so I don't have an opinion.

    Registered User
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    Traak
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    US East
  • Okay last comment for now I promise. I love the random race feature but I think it can present an unbalance. In your other versions having more than one zerg was almost always a disadvantage. A few games my team was all zerg while Raiders were all 3. Maybe each side could have 1 of each but at random?

    Sorry for all the spam Queen. I really like your maps and just wanted you to get some feedback. Overall you ROCK!

    Registered User
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    Battle.net
    Name:
    Traak
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    US East
  • Project Contributor In response to Desert Strike Night II 1.4

    no no no, continue with the comments! It helps me know what other people are thinking. You can be my Richard and i'll be Jacob. I'll write a thorough report soon (busy atm)

    Sergeant
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  • Bah double post :(

    Registered User
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    Battle.net
    Name:
    Traak
    Realm:
    US East
  • Wow, got some more bugs and I figured out the 1k mineral Exploit. It will need to be patched ASAP lol.

    1. When playing Zerg you get 2 Queens from a Lair. There is no CAP on queens. So once you get like 2-3 lairs you will have to many Queens to spawn. The game will return 1000 minerals each time you spawn stating Only 1 Queen allowed on battlefield or something like that. Note: You can hatch Queens from Larve for 1k but I am not sure why. I have replay saved. All 3 Zerg in game, including me, was getting 1k per spawn.

    2. Banelings are getting frozen in the middle not doing anything. Again this is in the replay.

    3. Player 1 (Host or bottom left) has a problem when he reaches 6 gasses the rest of the geysers dissappear.

    4. Not sure of player number but bottom right side player is bugged as well. He was full gas but the blockades did not do down so he didn't anymore room to build.

    I dont know how to post replay. I will see if I can e-mail it to you.

    Registered User
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    Battle.net
    Name:
    Traak
    Realm:
    US East
  • Project Contributor In response to Desert Strike Night II 1.6

    I am thinking of creating this DS version (the one with the 15 spells) on SC2. Any thoughts?

    Sergeant
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  • Thumbs Up

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