Desert Strike - FFA (v3.2 beta)
About
Desert Strike - FFA (v3.2.0 beta)
Description: Desert Strike, with a FFA layout.
Build buildings to constantly spawn units. (about once every 30-45 seconds of game time) There are special buildings. Land Infested CC's to boom (enemy units die)
Change Log
Version 3.2.0 includes the following fixes and feature adds:
[feature] 3.2.0 - Protoss Special (Mana Pool) added. Name is somewhat misleading. Here are the technicals of this special:
> ...
Version 3.2.0 includes the following fixes and feature adds:
[feature] 3.2.0 - Protoss Special (Mana Pool) added. Name is somewhat misleading. Here are the technicals of this special:
> Possession of the Mana Pool increases the number of deaths of "Ruins" by 100. (Treat this as a player-specific variable)
If you own A or more units, subtract "Ruins" by B every eight clock cycles, healing and replenishing all units aligned with you on the battlefield.
A: 1~49, B = 1
A: 50~124, B = 2
A: 125~199, B = 4
A: 200~299, B = 10
A: 300~499, B = 20
A: 500+, B = 25
[change] 3.1.6 - Vespene geysers are now depleted at start, preventing from the obsoleteness of the lotteries. Note that mining from your geysers for random units is still a legitimate strategy!
[bugfix] 3.1.5 - Placed rally locations in a more convenient spot, so that melee units don't get conflicting orders (patrol in the wrong direction when Temple One still exists)
[feature] 3.1.4 - Terran Special (Mini-BOOM) added. Notice name has forgotten to be changed from "Repair" (whoops will change next :P). Essentially a weak form of the "Land to BOOM" limited powerup.
[feature] 3.1.3 - Color tags for Mission Objectives added.
[bugfix] 3.1.2 - Forgot what this version was for, but some bugs were squashed out :P
Read earlier versions for earlier changes.
List of things to fix/add (noted by our beta testers)
- "Lift to BOOM" should be "Land to BOOM"
- "Repair" should be "Mini-BOOM"
- more expensive buildings
- invincible drone abuse
- victory condition
- wait timer for vespene buildings (and first temple kill)
List of things to be fixed in the long run
- Pathing AI
- Unit overflow
List of things not going to be fixed/done (features!)
- Gas Mining
- Nydus Abuse (but it's only 1 HP, easy)
- Temple Guardians (used heroes for randomizer, so likely infeasible
Meta
- Map Style:
- Custom (UMS)
- Categories:
- Madness (Mass Control)
- Author:
- prototypist 2
- Filename:
- dsffa - build 3.2.0beta.scx
- Project Page:
- Desert Strike - FFA
- Type:
- StarCraft Map
- Size:
- 107.3 KB
- Tags:
- desert, ffa, strike, ums
- Players:
- 4
- Teams:
- 4
- Tileset:
- Desert
- Dimensions:
- 128x128
- Favorites:
- 0
- Downloads (Total):
- 53
- Downloads (Daily):
- n/a
- Submitted By:
- prototypist 2
- Discovered On:
- Aug. 17, 2010
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Desert Strike - FFA (v3.2 beta)
dsffa - build 3.2.0beta.scx (107.3 KB)
- Released:
- Aug. 17, 2010
- Downloads:
- 53
- Direct Link:
(No Preview Available)
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Note: 3.3.1 seems to randomly crash, we're currently looking into this.