Defense League 13
About
League of Legends like map:
Choose 1 of 13 heroes then attempt to destroy the enemies "Ruin of Resurrection" while defending your own.
Draft Pick / All Pick(default)
Spell ...
League of Legends like map:
Choose 1 of 13 heroes then attempt to destroy the enemies "Ruin of Resurrection" while defending your own.
Draft Pick / All Pick(default)
Spell abilities:
"Ignite";"Heal";"Recall";"Flash"
Potions, Forward Teleport crystals, "Warding"
Functional "jungle"
"Dragon", reward is a wave of z-ling creeps, reusable and more z-lings up to 5 times per team.
Surrender option using your 'selector' (top-right) of map 2/3 required to surrender. same selector is used to activate your potion or display the help message.
Players 1 and 4 are considered team captains for veto purposes during draft pick. Then players 1,4,2,5,3,6 pick heroes in turn like normal.
Use the Gateway to activate abilities:
Zealot - Ignite : spawns infested terran at enemy hero, or at self if no enemy hero is in range. (it is auto ordered to attack towards the enemy base and auto dies in 3 seconds if it doesnt explode first)
Dragoon - Heal : heals self only to 50% HP (directly to 50% doesnt add HP it 'sets' it)
High Templar - Recall : takes 8 seconds to build then teleports your hero to your base
Dark Templar - Flash : teleports your hero to target opposing hero if in range or it gets wasted if no target in range.
Warding is just that each player gets a command center with comsat. cost 150/200 energy to [s]atellite.
Cost 50 ore to use the teleport crystals. they automatically detect your furthest out tower and teleport your hero to it.
Summon 'ancients' at the young crysalis : cost 250 to get a computer controlled sniper creep for each of your 2 lanes. 500 to get archons.(the locations to stand to activate are directly above them/or below)
Change Log
v.94
-lowered time of mutation for hiro was ~12secs now ~8secs
-armor of unstable mutation(zergling) is now 0
-added item: Orb of prosperity: cost 500 and gives +1 ore/second. only 1 can be owned ...
v.94
-lowered time of mutation for hiro was ~12secs now ~8secs
-armor of unstable mutation(zergling) is now 0
-added item: Orb of prosperity: cost 500 and gives +1 ore/second. only 1 can be owned per team
-been meaning to change the name of the game in the description: Defense League 13 instead of mnky's league-like map
-added HP boost system. every1 starts at 50% max HP and with purchases of HPBoost you get +10% HP. cost 500; purchaseable in the item shop
-because of HP Boost system I edited every heros HP. melees get more and ranged less
-because of HP Boost system potions now only cure to 50% of max HP, 'Heal' spell now heals to 33% HP and 50%(unchanged) shields
-did some balance attempts for all heros attack damage
-lowered cost of all upgrades so more "change" should occur over time in game
-lowered starting $ to account for lower upgrade cost
-upped the amount of possible upgrades to 50 for everything so long games shouldnt max out except in armour, if you focus heavily on amour
-cleaned some triggers
-changed the help message in the item shop to be seperate from the location for selector spawn. cause I got annoyed by the constant message displays while using the shop
-cleaned up the map some: moved hero selection area, got rid of the preperations for 8 players that I found out would be impossible, made the unit counter area for each player larger to accomodate max possible units and swapped sides so terrors cant scansweep and siege kill bastions counter units
-removed unesissary map revealers cause I dont like them
-removed the "healing Crystals" for both sides and replaced each with a sprite of same. fixes an area spawn issue and makes HP system work better since the trigger should take effect before you could leave the area
-still trying to figure out how to share vision with an allied but seperate force. The creeps should share vision with their allies and allies lose vision when towers get killed but the dont for now :(
-more comments on triggers mostly for my benifit
-spider mines have more hp to deal with late game damage, I didnt want them getting 1shotted and become meaningless later on
-defense tower hp/amour is different more HP less amour. shields are still 30
-added global message that gets displayed for allplayers when either side kills the dragon or summons ancients
Meta
- Map Style:
- Custom (UMS)
- Categories:
- AoS (Dota-like) Defense (Team) Strategy
- Author:
- captmnky 1
- Filename:
- Defense League 13 v0.94.scx
- Project Page:
- Defense League 13
- Type:
- StarCraft Map
- Size:
- 128.0 KB
- Tags:
- defense, dota, heros, league, legends, team, ums
- Players:
- 6
- Teams:
- 2
- Tileset:
- Jungle
- Dimensions:
- 192x128
- Favorites:
- 0
- Downloads (Total):
- 251
- Downloads (Daily):
- n/a
- Submitted By:
- captmnky 1
- Discovered On:
- Aug. 22, 2016
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Defense League 13
Defense League 13 v0.94.scx (128.0 KB)
- Released:
- Aug. 22, 2016
- Downloads:
- 251
- Direct Link:
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