Fall of Rome 2.56
About
Update of the B.NET classic. Is comprised of almost entirely technical changes. Credits for the update goes to ZurgMaster. Credits for the map (the actual author) goes to -IronWall- aka ...
Update of the B.NET classic. Is comprised of almost entirely technical changes. Credits for the update goes to ZurgMaster. Credits for the map (the actual author) goes to [WW]-IronWall- aka RandomlyDying.
The map features a very macro-oriented game style, revolving off of teamplay and coordination, decision-making, and making efficient use of the correct unit compositions. 3 races are featured in the map, along with 2 teams and 5 armies. The type of macro that you have is dependent on the race that you have chosen, and that is dependent on the slot that you have selected. Game length can be as short as 20 mins to well over an hour in length, though most proper matches are right around the hour mark.
Change Log
## 2.56 ## 2018/08/03
* Message shown by moving the info mutalisk now mentions you can build archons and tassadars from the robotics facility
* Added an in-game observer slot to the game
* ...
## 2.56 ## 2018/08/03
* Message shown by moving the info mutalisk now mentions you can build archons and tassadars from the robotics facility
* Added an in-game observer slot to the game
* Spelling fixes/changes
* A specific probe placement at the start of the game resulted in probes appearing out of a sub-optimal side of the assimilator 2/3 of the time(Ravenna specifically). This has now been fixed.
* All barbarian players now correctly inherit all buildable specials when they take control of the leaving players' units
* Western Scotland beacon moved back onto where its location is (it was moved westwards for no reason)
* Beacon in southern Anatolia moved exactly 1 building tile down (ie 32px)
## 2.55 ## 2018/07/11
* Reverted hyper players supply modification changes in an attempt to fix the crashing and desync issues introduced with 2.54
* Added a new option to build Roman archons and tassadars directly from the Tactician's Chamber
* Gas cost has been increased by 5% to compensate for this
* You may still build archons and tassadars by building a building, but you pay full mineral cost for it
* Tassadars are now built from Fleet Beacons instead of Observatories
* Roman training camps' names are coloured slightly differently now
* Renamed Infested Terran to "Training Heavy Infantry..."
* Fixed some spelling and typographical issues in unit names
* White Roman's "Religious Shrine" building moved from eastern Libya to Tunisia
## 2.54 ##
* No balance changes
* Uses 2.53B-2 terrain
* Changelog added
* Updated nation info message at start slightly
* Added a mutalisk for checking buildable units and giving basic unit info
* Tile art in Gotland very slightly modified to swap entry/exit points for smoother unit travel
* Gotland and the western Britannic beacon are now revealed to their respective factions
* Workers are now never hidden behind their geysers at start
* Supply modifications have been made to the map. The map now uses hyper players to extend supply cap from 200 to 600, 700, and 800 respectively. Supply blocking from teammates leaving should no longer be an issue. Thanks to Sky_Deamon for doing 90% of the legwork on this.
* Removed an old Zerg Queen hack in the triggers.
* Significantly reworked triggers for players leaving the game. Slavs now go to Norse first, instead of Arabs, for example. You also now no longer lose control of Norse/Germania if both happen to leave (same for Arabs/Slavs). The map will pick the most appropriate remaining player to control the units.
* In the process, fixed an obscure bug where if at least one player from each side leave close together enough, one side will get all of the units and buildings.
* Moved mission objectives from briefing to triggers for cleanliness and fixed their colours in the process.
## 2.53 ##
* Fixed hypers from 2.52
* Due to using hypers, income is now 3.125% slower than it was in 2.51
* Corrected unit mislabelling at nation select message
* Very minor under the hood changes
# M #
With pre-existing mud patches for water crossing trigger zones
# B #
With beacons restored for water crossing trigger zones (Beacons are now flag beacons, for improved shift-queuing behaviour)
# 1 #
With completely unaltered 2.52 terrain
# 2 #
With terrain, beacons, and locations for crossings 100% identical to 2.38/N
Meta
- Map Style:
- Custom (UMS)
- Categories:
- Strategy
- Author:
- ZurgMaster 2
- Filename:
- FallofTheRomanEmpireBe2.56.scx
- Project Page:
- Fall of Rome (Updated)
- Type:
- StarCraft Map
- Size:
- 249.6 KB
- Tags:
- macro, rise, rome, strategic, team, teamplay, teamwork, ums
- Players:
- 8
- Teams:
- 2
- Tileset:
- Badlands
- Dimensions:
- 256x192
- Favorites:
- 0
- Downloads (Total):
- 87
- Downloads (Daily):
- n/a
- Submitted By:
- ZurgMaster 2
- Discovered On:
- Aug. 5, 2018
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Fall of Rome 2.56
FallofTheRomanEmpireBe2.56.scx (249.6 KB)
- Released:
- Aug. 5, 2018
- Downloads:
- 87
- Direct Link:
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