Fall of Rome 2.57
About
Technical update of the B.NET classic.
The map features a very macro-oriented game style, revolving off of teamplay and coordination, decision-making, and making efficient use of the correct unit ...
Technical update of the B.NET classic.
The map features a very macro-oriented game style, revolving off of teamplay and coordination, decision-making, and making efficient use of the correct unit compositions. 3 races are featured in the map, along with 2 teams and 5 armies. Macro structure is dependent on the race selected; races are tied to the slots. Game length varies from 20 mins to well over an hour in length; hour-long matches are more or less the median.
Updated by ZurgMaster. Map credits go to [WW]-IronWall- aka RandomlyDying.
Change Log
## 2.57 ## 2018/09/01
* Fixed a serious bug where if any Roman player left, their units would not go to anyone
* Temporarily reverted the ability to build archons and tassadars from robotics facilities
> * Everything associated with the change has also been reverted (gas cost, new tech buildings on the map, existing buildings that were moved around)
Meta
- Map Style:
- Custom (UMS)
- Categories:
- Strategy
- Author:
- ZurgMaster 2
- Filename:
- FallofTheRomanEmpireBe2.57.scx
- Project Page:
- Fall of Rome (Updated)
- Type:
- StarCraft Map
- Size:
- 230.4 KB
- Tags:
- macro, rise, rome, strategic, team, teamplay, teamwork, ums
- Players:
- 8
- Teams:
- 2
- Tileset:
- Badlands
- Dimensions:
- 256x192
- Favorites:
- 0
- Downloads (Total):
- 31
- Downloads (Daily):
- n/a
- Submitted By:
- ZurgMaster 2
- Discovered On:
- Sept. 2, 2018
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- JavaScript Widget:
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Fall of Rome 2.57
FallofTheRomanEmpireBe2.57.scx (230.4 KB)
- Released:
- Sept. 2, 2018
- Downloads:
- 31
- Direct Link:
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