War-Spawn Scenario I Bad Experiment
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War-Spawn Scenario Part 1 "Bad Experiment"
===1.9 TESTED VERSION
I was finally able to test the map in Co-Op with a fr.... Had to do some major changes... Sorry for the buggy older ones It is ...
War-Spawn Scenario Part 1 "Bad Experiment"
===1.9 TESTED VERSION
I was finally able to test the map in Co-Op with a fr.... Had to do some major changes... Sorry for the buggy older ones It is even harder ! Save as much as you can !!!.===
Sorry for the buggy 1.5 version of the map. I made some major changes on it in the recent days after a long setback
A 2 Player Open World Scenario with a slow progression (5h+). It is advisable to save at some points due to extreme difficulty. Your units die easily, so you need more Elite Units to progress easier or to defend your base better. To get more V.I.P.s send a unit to the RED Boss beacon to spawn waves of enemies.
Mission:
1. Protect the Power Generator
2. Upgrade your gear
3. Explore the lands of the Enemy
4. Find your allies
Tips:
1. Flying units can be used only in the base for protection, at least for the start.
2. Upgrade gives a huge bonus and helps the progress
3. The Rebel Admiral, your hero, respawns on death
4. Limitation: 20 Bunkers / 5 Command Centers / 4 Photon Cannons
5. Elite Units can be purchased by bringing a V.I.P. (Terran Civilian) at an Elite Unit beacon. They have increased HP and cost no Population Limit
6. The front line should be occupied in order to have a better vision of the defense line
7. Tanks have huge output as well as high resistance, but cost a lot
8. The Battlecruisers are a "Mothership" type of unit, that is good for protecting the Tanks, but don't get too much carried away...
9. Try to protect your expensive units and build at least 1 Valkyrie
10.Progressing through the map unlocks new units, upgrades, resources and V.I.P. units
11. There is a Bonus system that starts from 500 Kills
12. There is a Anti-Bonus system that spawns a Boss, when the Enemy generates 500 kills
13. Since 1.4 the Grinding Red Beacons can be used to spawn waves of enemies in return of resources and some more advanced one rewards with V.I.P. units.
Report any bugs to me with a screenshot and any suggestions for an update are welcome! As well as I'd appreciate a feedback of the experience that you had!
Meta
- Map Style:
- Custom (UMS)
- Categories:
- Assault Defense (Team) Strategy
- Author:
- Zakerozi 3
- Filename:
- War-Spawn Scenario I 2.0 Slav Edition FIX.scx
- Project Page:
- War-Spawn Scenario I Bad Experiment 3.4 Co-Op Intense Edition
- Type:
- StarCraft Map
- Size:
- 518.6 KB
- Tags:
- bad, co-op, experiment, mission, open world, part1, scenario, spawn, war coop 2player war-spawn
- Players:
- 2
- Teams:
- 1
- Tileset:
- Desert
- Dimensions:
- 256x256
- Favorites:
- 0
- Downloads (Total):
- 27
- Downloads (Daily):
- n/a
- Submitted By:
- Zakerozi 3
- Discovered On:
- Oct. 31, 2019
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War-Spawn Scenario I Bad Experiment
War-Spawn Scenario I 2.0 Slav Edition FIX.scx (518.6 KB)
- Released:
- Oct. 31, 2019
- Downloads:
- 27
- Direct Link:
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