War-Spawn Scenario I Bad Experiment
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War-Spawn Scenario Part 1 "Bad Experiment"
===2.0 After the changes turned out to be impossible to finish ahahahhahaha That's the cost of the perfection.... a lot of mistakes... :) Anyway... Hope ...
War-Spawn Scenario Part 1 "Bad Experiment"
===2.0 After the changes turned out to be impossible to finish ahahahhahaha That's the cost of the perfection.... a lot of mistakes... :) Anyway... Hope you can finish this one!!! Added more options for defending the base.
===1.9 TESTED VERSION
I was finally able to test the map in Co-Op with a fr.... Had to do some major changes... Sorry for the buggy older ones It is even harder ! Save as much as you can !!!.===
Sorry for the buggy 1.5 version of the map. I made some major changes on it in the recent days after a long setback
A 2 Player Open World Scenario with a slow progression (5h+). It is advisable to save at some points due to extreme difficulty. Your units die easily, so you need more Elite Units to progress easier or to defend your base better. To get more V.I.P.s send a unit to the RED Boss beacon to spawn waves of enemies.
Mission:
1. Protect the Power Generator
2. Upgrade your gear
3. Explore the lands of the Enemy
4. Find your allies
Tips:
1. Flying units can be used only in the base for protection, at least for the start.
2. Upgrade gives a huge bonus and helps the progress
3. The Rebel Admiral, your hero, respawns on death
4. Limitation: 20 Bunkers / 5 Command Centers / 4 Photon Cannons
5. Elite Units can be purchased by bringing a V.I.P. (Terran Civilian) at an Elite Unit beacon. They have increased HP and cost no Population Limit
6. The front line should be occupied in order to have a better vision of the defense line
7. Tanks have huge output as well as high resistance, but cost a lot
8. The Battlecruisers are a "Mothership" type of unit, that is good for protecting the Tanks, but don't get too much carried away...
9. Try to protect your expensive units and build at least 1 Valkyrie
10.Progressing through the map unlocks new units, upgrades, resources and V.I.P. units
11. There is a Bonus system that starts from 500 Kills
12. There is a Anti-Bonus system that spawns a Boss, when the Enemy generates 500 kills
13. Since 1.4 the Grinding Red Beacons can be used to spawn waves of enemies in return of resources and some more advanced one rewards with V.I.P. units.
===TIP=== SPLIT THE TECHNOLOGY BETWEEN THE TWO PALYERS
Report any bugs to me with a screenshot and any suggestions for an update are welcome! As well as I'd appreciate a feedback of the experience that you had!
Change Log
2.0
- Missle Turrets Available
- Enabling the construction of Carriers after defeating The King of PROTOSS
- Invisible Protoss Base
- Scouts are available after defeating the first Protoss ...
2.0
- Missle Turrets Available
- Enabling the construction of Carriers after defeating The King of PROTOSS
- Invisible Protoss Base
- Scouts are available after defeating the first Protoss Boss
- More and bigger waves of enemies
- Harrassing enemy forces enabled
1.9
- Added new Hero
- Photon Cannons Added + have increased Defence + added a building limiter MAX 4
- 1st Protoss Base bug fixed
- Probes respawn on Death
- Rebel General (Hero) has increased HP/DEF and Air Damage
- Added more VIP rewards
- EMP now available
- More upgrade damage for Battlecruiser, Valkire, Wrath, Goliath
- Interceptor is now 300% more durable
- Major balance reajustment
- Bigger waves of enemies
1.7
- FIXED MESSAGE BUG (sorry I made the change in the last moment so it stayed
- Increased HP for Marines 130-300 Firebats 220-330 Ghosts (Snipers) 150-250
- Increased HP for the Rebel Admiral from 1500 to 2000
- Increased HP for the Vulture 350- 750
- Increased HP for the Goliath 750 - 1000
- Bonus Unit Locations
- Spawners Unit movement bug fixed
- DUKE BOSS order and spawn fix
- Factory Boss FIX
- Zerg Base Spawning Bug
- CULTISTS F11 spawn bug fix
1.5
- Great Environmental Terrain changes
- Ground and Air base and upgrade damage of Support Marine is increased up to 50 (11 bonus) and 100 (22 Bonus)
- HP of Hyperion the Protector increased to 6000
- Base Damage of Norad II The Berserker increased to 200
- HP of Tanks increased to 1500
- HP of Support Marine increased to 750
- Upgrade damage of Assault Marine increased to 7
- Only 1 Air Queen is allowed
1.4
-Increased HP of Wrath and Scout from 800 to 1500
-Bonus up to 7000 kills
-Increased HP of Bunkers from 2500 to 3500
-Increased HP of Goliaths (Support Marrine) up to 600
-Increased Price of Goliath (Support Marine) to 1000 min. and 500 gas
-Added GRINDING MODE where RED BOSS beacons can be used to spawn waves of enemies
in return of resources and the more advanced ones: V.I.P. Units
-Added New Elite unit for purchasing: Hyperion the Protector
-Fenix (both) have increased HP and Shields
-New Locations and better environment
1.3
- Added New Hero: Rebel General (Scout) to protect your base
- Upgrading the Protoss Air Weapons gives the General +100 damage
- Fixed Patrol Locations
- Reduced Time for the Protoss Upgrades
- Bonus system ends at 5000 kills
- Spider Mine DMG increased from 300 to 500
- Increased HP of all Protoss Units
- Increased UPGRADE damage of all units
- Increased HP and Damage of Elite Units (1000 HP for Elite Solder and 1100 Elite Sniper)
- +100 HP to the Tanks
Meta
- Map Style:
- Custom (UMS)
- Categories:
- Assault Defense (Team) Strategy
- Author:
- Zakerozi 3
- Filename:
- War-Spawn Scenario I 2.0 Slav Edition FIX.scx
- Project Page:
- War-Spawn Scenario I Bad Experiment 3.4 Co-Op Intense Edition
- Type:
- StarCraft Map
- Size:
- 518.6 KB
- Tags:
- bad, co-op, experiment, mission, open world, part1, scenario, spawn, war coop 2player war-spawn
- Players:
- 2
- Teams:
- 1
- Tileset:
- Desert
- Dimensions:
- 256x256
- Favorites:
- 0
- Downloads (Total):
- 65
- Downloads (Daily):
- n/a
- Submitted By:
- Zakerozi 3
- Discovered On:
- Oct. 31, 2019
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War-Spawn Scenario I Bad Experiment
War-Spawn Scenario I 2.0 Slav Edition FIX.scx (518.6 KB)
- Released:
- Oct. 31, 2019
- Downloads:
- 65
- Direct Link:
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