War-Spawns Campaign II The Rise of the Cultists
About
War-Spawn Campaign Part 2 "The The Rise of the Cultists" CO-OP RPG
STORY:
After conquering back the throne of the Empire, we were send back to battle. We were back in business... conquering the ...
War-Spawn Campaign Part 2 "The The Rise of the Cultists" CO-OP RPG
STORY:
After conquering back the throne of the Empire, we were send back to battle. We were back in business... conquering the unconqured... What else to do ? This time our targets are the cultists of the Feral world. Bloody Savages... they would never give up until they die!!!
Mission:
0. SAVE CONSTANTLY
1. Protect the Power Generator
2. Upgrade your gear
3. Explore the lands of the Enemy
4. Find your allies
5. Kill the Queen
A 2 Player Open World Scenario with a very slow progression (5h+). It is advisable to save at some points due to extreme difficulty. Your units die easily, so you need more Elite Units to progress easier or to defend your base better. To get more V.I.P.s send a unit to the beacons across the map to spawn waves of enemies. Those beacons are situated between small building complexes.
Inspired by Age of Empires, Heroes, WH40k DOW D.C., Warcraft III and of course STARCRAFT.
Tips:
1. Flying units can be used only in the base for protection, at least for the start.
2. Upgrade gives a huge bonus and helps the progress
3. Heroes respawns on death
4. Limitation: 20 Bunkers / 5 Command Centers / 4 Photon Cannons
5. Elite Units can be purchased by bringing a V.I.P. (Terran Civilian) at an Elite Unit beacon. They have increased HP and cost no Population Limit
6. The front line should be occupied in order to have a better vision of the defense line
7. Tanks have huge output as well as high resistance, but cost a lot
8. The Battlecruisers are a "Mothership" type of unit, that is good for protecting the Tanks, but don't get too much carried away...
9. Try to protect your expensive units and build at least 1 Valkyrie
10.Progressing through the map unlocks new units, upgrades, resources and V.I.P. units
11. There is a Bonus system that starts from 500 Kills
12. There is a Anti-Bonus system that spawns a Boss, when the Enemy generates 500 kills
13. Since 1.4 the Grinding Blue Beacons can be used to spawn waves of enemies in return of resources and some more advanced one rewards with V.I.P. units.
!NEW!14. Units can be repaired/healed on the beacon in front of the Starport
!NEW!15. The death of your units (marines(12), ghosts(12), tanks(4), goliaths(6), zealots(5), dragoons(5),
battlecrusiers(3), Wraith (5), Archon (4)) spawn an elite unit to help in the battle
===TIP=== SPLIT THE TECHNOLOGY BETWEEN THE TWO PLAYERS
Meta
- Map Style:
- Custom (UMS)
- Categories:
- Assault Defense (Team) Role Playing (RPG)
- Author:
- Zakerozi 3
- Filename:
- War-spawn Campaign II The Rise of the Cultists 1.0.scx
- Project Page:
- War-Spawn Campaign II - The Rise of the Cultists
- Type:
- StarCraft Map
- Size:
- 575.6 KB
- Tags:
- bad, co-op, cultists, experiment, mission, open world, part1, scenario, spawn, war coop 2player war-spawn
- Players:
- 2
- Teams:
- 1
- Tileset:
- Jungle
- Dimensions:
- 256x256
- Favorites:
- 0
- Downloads (Total):
- 216
- Downloads (Daily):
- n/a
- Submitted By:
- Zakerozi 3
- Discovered On:
- Oct. 29, 2020
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War-Spawns Campaign II The Rise of the Cultists
War-spawn Campaign II The Rise of the Cultists 1.0.scx (575.6 KB)
- Released:
- Oct. 29, 2020
- Downloads:
- 216
- Direct Link:
(No Preview Available)
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