About
The seventh and (currently) final map in the Duel series. This one also has the prettiest terrain in my opinion :).
Starting bases are easy to defend, as they have mulitple chokepoints, but ...
The seventh and (currently) final map in the Duel series. This one also has the prettiest terrain in my opinion :).
Starting bases are easy to defend, as they have mulitple chokepoints, but watch out for drops. Ground units must use a transport or the Warp Gate to get across the river in the middle.
Like all the duel maps, this map has the following special characteristics:
1) Players in the 'spectator' force will be able to see the entire map at all times, but not participate.
2) The players start with full knowledge of the map (this is to reduce the advantage that players who know the map get, which is unfair in my opinion).
This particular duel map has the following special charactaristics:
1) Ground units can use the Warp Gates on the norht and south sides of the river in the middle of the map to get across. There is no bridge, the only other way is to drop from a transport.
2) Like in Duel 4, spectators can play with a Kakaru if they want too. If they don't like it, they can switch critters by sending their critter through the Warp Gates (they can cycle through all six in this way)
Meta
- Map Style:
- Custom (UMS)
- Categories:
- (No categories yet)
- Filename:
- (2) Duel 7.scx
- Project Page:
- Duel 7
- Type:
- StarCraft Map
- Size:
- 186.8 KB
- Tags:
- melee
- Players:
- 7
- Tileset:
- Twilight
- Dimensions:
- 256x64
- Favorites:
- 0
- Downloads (Total):
- 70
- Downloads (Daily):
- n/a
- Discovered On:
- April 12, 2008
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